LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views
This study addresses the redundant rendering and high latency caused by frequent viewpoint updates during interactive scene exploration. To this end, it proposes a local view synthesis framework based on relative camera poses. This work pioneers the decoupling of scene rendering from local view updates, leveraging relative poses to guide RGB-D image reuse. By integrating 3D Gaussian Splatting, geometric warping, a lightweight multi-scale residual network, and a feature caching mechanism, the method enables efficient generation of neighboring views. Experimental results demonstrate a 0.72 dB improvement in PSNR over pure warping approaches, alongside significantly reduced computational overhead and query latency. These advances effectively support real-time interaction in AR/VR applications.