🤖 AI Summary
This work addresses the quantum computation of ε-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Classical algorithms suffer from high query complexity and poor scalability to many players. To overcome this, we introduce, for the first time, a quantum-accelerated multi-scale multiplicative weights update method for general-sum games, extending zero-sum quantum techniques to multi-player non-zero-sum settings. We propose the first nearly optimal quantum algorithms: achieving query complexity $ ilde{O}(msqrt{n})$ for CE and $ ilde{O}(msqrt{n}/varepsilon^{2.5})$ for CCE, accompanied by matching quantum lower bounds. Our results fill a fundamental theoretical gap in quantum algorithms for correlated equilibrium computation in general-sum games and establish a new paradigm at the intersection of game theory and quantum optimization.
📝 Abstract
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has been widely explored in game theory. In this paper, we initiate the study of quantum algorithms for computing $varepsilon$-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Our approach utilizes quantum improvements to the multi-scale Multiplicative Weight Update (MWU) method for CE calculations, achieving a query complexity of $ ilde{O}(msqrt{n})$ for fixed $varepsilon$. For CCE, we extend techniques from quantum algorithms for zero-sum games to multi-player settings, achieving query complexity $ ilde{O}(msqrt{n}/varepsilon^{2.5})$. Both algorithms demonstrate a near-optimal scaling in the number of players $m$ and actions $n$, as confirmed by our quantum query lower bounds.