🤖 AI Summary
This study addresses the trade-off between visual fidelity and computational efficiency in multi-scale crowd rendering. We systematically investigate users’ subjective perceptual differences across various character representations—geometric meshes, image-based proxies, Neural Radiance Fields (NeRF), and 3D Gaussians—under varying levels of detail (LoD) and observer distances. For the first time, we integrate psychophysical experiments, a structured visual quality questionnaire, and objective performance metrics into a comprehensive, multi-dimensional evaluation framework. Our results identify perceptual fidelity boundaries and computational efficiency breakpoints for each representation at near and far viewing distances. Based on these findings, we propose a perception-driven LoD classification principle that prioritizes human visual sensitivity over geometric or radiometric accuracy. This work provides empirical foundations and actionable optimization guidelines for real-time, visually plausible crowd rendering in interactive applications.
📝 Abstract
In this paper, we investigate how users perceive the visual quality of crowd character representations at different levels of detail (LoD) and viewing distances. Each representation: geometric meshes, image-based impostors, Neural Radiance Fields (NeRFs), and 3D Gaussians, exhibits distinct trade-offs between visual fidelity and computational performance. Our qualitative and quantitative results provide insights to guide the design of perceptually optimized LoD strategies for crowd rendering.