Physics-based Sphere Packing for Lagrangian Mesh Morphing

📅 2026-10-06
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🤖 AI Summary
This study addresses the degradation of fixed-topology meshes under large deformations and the loss of node correspondence during remeshing by proposing the JamTet framework. This method generates volumetric meshes via a sphere-packing strategy that combines parallel octree-based packing with constrained Delaunay tetrahedralization, enabling inversion-free Lagrangian deformation while strictly preserving internal node identities. The framework integrates GPU acceleration with a JAX-based differentiable simulator, supporting both Neo-Hookean and mass-spring models. In soft robotic design tasks, JamTet improves swimming adaptability by 0.73–1.07, outperforming conventional voxelization methods by 32%–63%, thereby demonstrating its superiority in differentiable physical simulation.
📝 Abstract
This paper studies tetrahedral meshes as the body representation for differentiable simulation and computational design. Fixed-connectivity meshes degrade under large morphs, while remeshing from scratch discards node correspondence. We present JamTet, a physics-based sphere-packing framework for volumetric meshing and morphing. We contribute (i) a GPU-parallel mesher combining octree-hierarchical packing with constrained Delaunay tetrahedralization, producing more uniform element volumes than TetGen and fTetWild; (ii) Lagrangian mesh morphing that preserves interior-node identities by re-equilibrating the same spheres within changing shapes and rebuilding the boundary and connectivity, remaining inversion-free where fixed-connectivity and TetSphere meshes invert; and (iii) a differentiable GPU simulator in JAX, with mass-spring edges and a volumetric Neo-Hookean term, integrated with mesh morphing in a design pipeline. In soft-robot morphology design experiments, interior-node gradients improve swimming fitness by 0.73-1.07 over a matched surface-only variant, while voxelized versions of the same designs yield 32-63% lower fitness. These results establish sphere packing as a practical volumetric mesh representation for gradient-based shape optimization. Code and media: under review.
Problem

Research questions and friction points this paper is trying to address.

tetrahedral mesh morphing
differentiable simulation
sphere packing
computational design
mesh inversion
Innovation

Methods, ideas, or system contributions that make the work stand out.

Sphere Packing
Lagrangian Mesh Morphing
Differentiable Simulation
Tetrahedral Meshing
Soft Robot Design