MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation

📅 2026-10-01
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🤖 AI Summary
This study addresses the challenge of extracting object-level watertight meshes from 3D Gaussian Splatting (3DGS) representations, a task where existing methods often fall short. To overcome this limitation, we propose a "segment-then-reconstruct" framework. The core innovation lies in the introduction of spatial visual distillation, which integrates mask-guided neural surface reconstruction with multi-view photometric supervision to achieve high-fidelity object-level geometry recovery in complex scenes. Extensive experiments demonstrate that our method attains state-of-the-art performance across multiple benchmarks, effectively supporting high-quality physical interactions and photorealistic rendering. Ultimately, this work establishes a novel paradigm for object-level mesh extraction from 3D Gaussian Splatting, bridging the gap between radiance field representations and explicit geometric models suitable for downstream applications.
📝 Abstract
Mesh extraction from 3D Gaussian Splatting (3DGS) aims to endow 3D Gaussians with accurate geometric structures, enabling explicit and precise 3D occupancy. However, existing methods primarily focus on scene-level mesh extraction, making them unable to represent object-level occupancy and often resulting in non-watertight surfaces. To overcome these limitations, we propose \textbf{MEGA} (\underline{M}esh \underline{E}xtraction from \underline{GA}ussians), a ``segment-then-mesh'' framework for extracting object-level, watertight meshes from complex 3DGS scenes. At the core of MEGA are \textbf{Spatial Visual Distillation (SVD)} and a mask-guided neural surface reconstruction module. SVD treats the 3DGS model as a teacher, sampling diverse camera poses and rendering the corresponding views of each segmented object. These observations are then used to train a mesh reconstruction model through photometric supervision. Extensive experiments on several widely used benchmarks demonstrate that MEGA achieves state-of-the-art performance in recovering accurate object-level 3D occupancy. Moreover, MEGA enables complex physical interactions by combining high-quality object-level meshes for geometric occupancy with 3DGS representations for photorealistic rendering.
Problem

Research questions and friction points this paper is trying to address.

3D Gaussian Splatting
mesh extraction
object-level occupancy
watertight surfaces
Innovation

Methods, ideas, or system contributions that make the work stand out.

3D Gaussian Splatting
Spatial Visual Distillation
Object-Level Mesh Extraction
Neural Surface Reconstruction
Watertight Mesh
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