Devising Experiments with Interactive Environments

📅 2025-11-14
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This study addresses the challenge non-programmers face in designing responsive audiovisual interactions for immersive performance. We propose a no-code authoring system built upon a visual logic layer. Methodologically, the system employs a modular architecture that integrates real-time inputs—including pose, spatial position, and speech—and maps them to lighting and sound outputs. To foster deep integration of technology and theatrical practice, we introduce three ensemble collaboration strategies: role rotation, controlled imperfection to stimulate creativity, and technical metaphor as a dramaturgical scaffold. Through six workshops involving eight professional creators, participants developed an improvised, single-audience immersive performance. Results demonstrate that the system significantly lowers the barrier to interactive theatre creation: it enables real-time adjustment during rehearsal and supports improvisational expression—all without coding. The visual logic layer proves both effective and feasible for cross-disciplinary creative practice. (149 words)

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📝 Abstract
This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice.
Problem

Research questions and friction points this paper is trying to address.

Creating responsive light and sound without coding for immersive performances
Connecting live inputs to outputs through visual logic for performers
Developing ensemble strategies for hybrid devising and design practices
Innovation

Methods, ideas, or system contributions that make the work stand out.

Visual logic layer replaces coding for immersive performances
Modular system connects live inputs to scenographic outputs
Rotating performer-operator roles enable hybrid devising practice
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