🤖 AI Summary
This work addresses the high computational cost, loss of fine details, and multi-view inconsistency—caused by “hallucination drift”—in existing diffusion-based 3D scene editing methods. The authors propose a hybrid paradigm that performs generative image inpainting only on a key reference view and propagates high-frequency textures to other views via a 3D-aware PatchMatch algorithm, thereby avoiding the stochasticity introduced by per-frame diffusion. By uniquely integrating single-view generative priors with 3D-aware PatchMatch, the method achieves mathematically consistent 3D reconstruction at arbitrary resolutions, significantly improving rendering speed and multi-view consistency while preserving inpainting quality on par with current diffusion-based approaches.
📝 Abstract
Recent advances in 3D scene editing have leveraged iterative diffusion models to update input views. However, this process is computationally expensive and struggles to produce sharp details. Meanwhile, ``hallucination drift'' frequently introduces multi-view inconsistencies, leading to structural artifacts when rendering novel viewpoints. To address this problem, we present 3D-GIMP (3D Gaussian Inpainting Meets Patch Matching), a novel hybrid paradigm designed for high-fidelity object removal in 3D Gaussian Splatting. Instead of diffusing every view, 3D-GIMP performs a single generative inpainting on a key reference view, which serves as an appearance prior. We then introduce a 3D-aware PatchMatch algorithm to propagate these reference textures across all remaining views via correspondence matching, effectively bypassing the stochastic nature of frame-by-frame diffusion. By prioritizing reconstructive consistency over iterative generation, 3D-GIMP maintains high-frequency details across arbitrary resolutions while ensuring a mathematically consistent 3D reconstruction. Our experiments demonstrate that 3D-GIMP not only achieves competitive inpainting quality as previous methods using diffusion in multiple views, but also outperforms these methods in rendering speed and view consistency.