๐ค AI Summary
This work addresses the challenges of real-time deployment in conventional streaming video generation methods, which suffer from nested autoregressive and denoising loops as well as spatial redundancy in multi-frame joint denoising. To overcome these limitations, the authors propose an efficient streaming video generation paradigm that dynamically adjusts spatial granularity via noise-aware multi-scale patching (MSP), employing coarse-grained image patches for high-noise frames. They further introduce a multi-scale self-attention (MSSA) mechanism to reduce computational overhead and integrate a same-noise-level DMD (H-DMD) strategy to enhance training-inference consistency. Built upon a fixed computation graph and a rolling-window denoising architecture, the method achieves 22.84 FPS on a single H200 GPUโ39.6% faster than Rolling Forcingโand demonstrates significant improvements in both short- and long-form video generation quality on the VBench benchmark.
๐ Abstract
Streaming video diffusion models have made substantial progress toward interactive and dynamic world simulation, but the nested autoregressive and denoising loops of conventional next-frame generation hinder real-time deployment. Recent rolling-window methods pipeline denoising across multiple consecutive frames at different noise levels, improving throughput and long-horizon stability. However, they tokenize every state at the same fine spatial granularity, leaving substantial noise-dependent redundancy in the joint denoising window. We propose Ms.Forcing, an efficient streaming video generation paradigm that adapts spatial granularity to each state's noise level. Its Multi-Scale Patchification (MSP) assigns coarser patches to noisier states, reducing the active-window token count by 45%, while Multi-Scale Self-Attention (MSSA) matches the density of visible non-sink keys and values to each query scale to further reduce attention cost. Because both schedules are fixed by window position, Ms.Forcing retains a static, hardware-friendly computation graph. We further introduce Homogeneous-Noise-Level DMD (H-DMD), which assembles each fake video from clean predictions sharing the same source noise level, thereby reducing the mismatch between DMD training sequences and inference-time rollouts. The multi-scale design helps offset the additional training cost of backpropagating through overlapping windows. We include both quantitative and qualitative experiments to show that Ms.Forcing reaches 22.84 FPS on a single H200 GPU, 39.6% faster than Rolling Forcing, while significantly improving VBench scores in both short video and long video generation setting.