GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition

πŸ“… 2026-07-23
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πŸ€– AI Summary
This work addresses the limitations of existing monocular Gaussian-point-based SLAM systems in large-scale outdoor environments, which suffer from poor real-time performance, high GPU memory consumption, and restricted sequence length. To overcome these challenges, we propose GLAM-SLAM, a decoupled architecture comprising a lightweight feature-based front-end for robust camera tracking and a novel back-end that leverages a sparse anchor grid with spatial partitioning. The back-end efficiently initializes 3D Gaussians using an epipolar geometry-constrained optical flow densification strategy and enhances reconstruction consistency by injecting spatial inductive bias through a multilayer perceptron (MLP). Evaluated on long-sequence datasets including KITTI, Oxford RobotCar, and MΓ‘laga, GLAM-SLAM achieves real-time performance while improving reconstruction quality by 15% over state-of-the-art methods, demonstrating strong scalability to large-scale scenes.
πŸ“ Abstract
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
Problem

Research questions and friction points this paper is trying to address.

Gaussian Splatting
SLAM
large-scale mapping
real-time
GPU memory
Innovation

Methods, ideas, or system contributions that make the work stand out.

Gaussian Splatting
Real-time SLAM
Flow Densification
Spatial Decomposition
Large-scale Mapping
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