EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting

📅 2026-09-01
📈 Citations: 0
✨ Influential: 0
📄 PDF
🤖 AI Summary
EvoGS通过建模高斯变形的时间演化过程,解决了动态场景中3D高斯点云渲染对大或突变动不鲁棒的问题。
📝 Abstract
Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deformations. However, existing MLP-based methods typically estimate deformations independently at each timestamp, making them less robust to large or abrupt motions. To address this issue, we propose \textbf{EvoGS}, a 3DGS-based dynamic reconstruction framework that models Gaussian deformation as a temporal evolution process. EvoGS maintains persistent deformation states for each Gaussian, extrapolates future states from historical deformation states, and corrects the predictions with MLP-derived observations. The correction is adaptively weighted using a temporal residual memory and evolution statistics such as deformation velocity and trajectory deviation. To further improve reconstruction quality, EvoGS introduces deformation-aware densification. Clone and split operations are performed along corrected deformation directions, while an uncertainty-aware strategy suppresses densification for Gaussians with unstable deformation histories. Experiments show that EvoGS improves dynamic novel view synthesis quality and achieves competitive performance across benchmarks.
Problem

Research questions and friction points this paper is trying to address.

Dynamic Scenes
Gaussian Deformation
Temporal Evolution
Deformation Robustness
Real-time Novel View Synthesis
Innovation

Methods, ideas, or system contributions that make the work stand out.

Temporal Evolution
Deformation Modeling
Adaptive Correction
Deformation-aware Densification
🔎 Similar Papers
No similar papers found.