MTGS: Multi-Traversal Gaussian Splatting

📅 2025-03-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address degraded driving scene reconstruction quality caused by dynamic object interference and cross-pass appearance inconsistency in multi-pass vehicle-mounted data collection, this paper proposes a multi-pass dynamic scene reconstruction method tailored for novel-view synthesis. Our approach explicitly decouples static geometry (shared across passes), dynamic objects (independently modeled per pass), and appearance discrepancies (corrected via learnable spherical harmonic residual functions) within a multi-pass dynamic scene graph structure. We integrate Gaussian splatting rendering to achieve efficient, high-fidelity novel-view synthesis. Evaluated on the nuPlan dataset, our method reduces LPIPS by 23.5% and improves geometric accuracy by 46.3% over single-pass baselines. It enables free-viewpoint navigation and significantly enhances fidelity and generalization for downstream applications such as autonomous driving simulators.

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📝 Abstract
Multi-traversal data, commonly collected through daily commutes or by self-driving fleets, provides multiple viewpoints for scene reconstruction within a road block. This data offers significant potential for high-quality novel view synthesis, which is crucial for applications such as autonomous vehicle simulators. However, inherent challenges in multi-traversal data often result in suboptimal reconstruction quality, including variations in appearance and the presence of dynamic objects. To address these issues, we propose Multi-Traversal Gaussian Splatting (MTGS), a novel approach that reconstructs high-quality driving scenes from arbitrarily collected multi-traversal data by modeling a shared static geometry while separately handling dynamic elements and appearance variations. Our method employs a multi-traversal dynamic scene graph with a shared static node and traversal-specific dynamic nodes, complemented by color correction nodes with learnable spherical harmonics coefficient residuals. This approach enables high-fidelity novel view synthesis and provides flexibility to navigate any viewpoint. We conduct extensive experiments on a large-scale driving dataset, nuPlan, with multi-traversal data. Our results demonstrate that MTGS improves LPIPS by 23.5% and geometry accuracy by 46.3% compared to single-traversal baselines. The code and data would be available to the public.
Problem

Research questions and friction points this paper is trying to address.

Reconstructs high-quality driving scenes from multi-traversal data.
Handles dynamic objects and appearance variations separately.
Improves novel view synthesis and geometry accuracy significantly.
Innovation

Methods, ideas, or system contributions that make the work stand out.

MTGS models shared static geometry separately
Uses dynamic scene graph with color correction
Improves LPIPS and geometry accuracy significantly
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