TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting

📅 2025-11-17
📈 Citations: 0
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🤖 AI Summary
This paper addresses the challenge of high-fidelity real-time rendering of planar transmissive and reflective surfaces (e.g., glass) in indoor scenes. We propose the first 3D Gaussian Splatting method explicitly designed for joint transmission-reflection modeling. Our key contributions are: (1) introducing learnable reflection planes and mirrored Gaussians to explicitly encode view-dependent reflection and transmission; (2) designing a differentiable, Fresnel-based compositing strategy for physically inspired light-path synthesis; and (3) establishing a multi-stage optimization framework incorporating color, geometry, and opacity perturbation constraints. Evaluated on multiple indoor datasets, our method generates high-quality novel-view images at real-time frame rates. Quantitatively, it surpasses state-of-the-art methods across PSNR, SSIM, and LPIPS metrics; qualitatively, it delivers superior visual fidelity in handling complex glass interactions.

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📝 Abstract
We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are ubiquitous in indoor scenes. Our method combines 3D Gaussians with learnable reflection planes that explicitly model the glass planes with view-dependent reflectance strengths. Real scenes and transmission components are modeled by 3D Gaussians and the reflection components are modeled by the mirrored Gaussians with respect to the reflection plane. The transmission and reflection components are blended according to a Fresnel-based, view-dependent weighting scheme, allowing for faithful synthesis of complex appearance effects under varying viewpoints. To effectively optimize TR-Gaussians, we develop a multi-stage optimization framework incorporating color and geometry constraints and an opacity perturbation mechanism. Experiments on different datasets demonstrate that TR-Gaussians achieve real-time, high-fidelity novel view synthesis in scenes with planar transmission and reflection, and outperform state-of-the-art approaches both quantitatively and qualitatively.
Problem

Research questions and friction points this paper is trying to address.

Modeling planar transmission and reflection effects in indoor scenes
Achieving real-time high-fidelity rendering with 3D Gaussian representation
Optimizing complex appearance effects under varying viewpoints
Innovation

Methods, ideas, or system contributions that make the work stand out.

Combines 3D Gaussians with learnable reflection planes
Models reflections using mirrored Gaussians with Fresnel blending
Uses multi-stage optimization with opacity perturbation mechanism
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