Recent Advances and Trends in Learning-based 3D Representations

📅 2026-06-03
📈 Citations: 0
Influential: 0
📄 PDF

career value

217K/year
🤖 AI Summary
This paper presents a systematic review of learning-based 3D representations for tasks such as 3D reconstruction, novel view synthesis, and rendering, spanning from traditional explicit formulations—including meshes, point clouds, and voxels—to emerging implicit neural fields and primitive-based splatting techniques like 3D Gaussian Splatting. Emphasizing the evolutionary trajectory of 3D representations themselves, the work highlights the paradigm shift from explicit to implicit modeling, clarifying the mathematical formulations, strengths, limitations, and suitable application scenarios of each approach. Distinct from prior task-centric surveys, this study centers on representation as the core organizing principle, offering fresh insights for 3D/4D content generation and identifying key challenges and future research directions to serve as a theoretical reference for the computer graphics and vision communities.
📝 Abstract
The selection of an appropriate 3D representation is a fundamental design decision that dictates the efficiency, quality, and capabilities of modern computer vision and graphics pipelines for tasks such as 3D reconstruction, novel-view synthesis and rendering, shape and motion analysis, recognition, and generation. While traditional representations (\eg meshes, point clouds, and volumetric grids) remain standard outputs of 3D sensors (\eg LiDAR and 3D scanners) and are widely used in downstream applications (\eg editing and simulation), recent neural and primitive-based representations (\eg 3D Gaussian Splatting) offer compact and differentiable alternatives opening a wide range of opportunities in applications such as games, AR/VR, autonomous driving, robot navigation, and medical imaging, to name a few. The goal of this paper is to survey the main families of 3D representations from discrete explicit formats to continuous implicit fields based either on neural rendering or primitive splatting. For each type of representation, we present the general formulation and its variants, discuss its benefits and limitations, and highlight key applications. We conclude the paper by outlining the open challenges and potential directions for future research. Distinct from recent surveys that broadly cover 3D object and scene reconstruction, this paper provides a focused analysis on the evolution of 3D representations themselves. We specifically emphasize the paradigm shift toward implicit representations, offering a novel perspective on how these emerging formats fundamentally alter 3D/4D workflows.
Problem

Research questions and friction points this paper is trying to address.

3D representations
implicit representations
neural rendering
primitive splatting
learning-based methods
Innovation

Methods, ideas, or system contributions that make the work stand out.

implicit representations
neural rendering
3D Gaussian Splatting
differentiable 3D representations
learning-based 3D representations
🔎 Similar Papers
No similar papers found.
A
Adrien Schockaert
CERI SN, IMT Nord Europe, Villeneuve D’Ascq, 59650 (France)
Hamid Laga
Hamid Laga
Murdoch University
Machine Learning3D Computer VisionComputer GraphicsStatistical 3D and 4D Shape AnalysisPhenotyping (for agriculture and
Hazem Wannous
Hazem Wannous
IMT Nord Europe, University of Lille - CRIStAL (UMR CNRS 9189)
Computer VisionArtificial IntelligenceMachine LearningDeep LearningHCI
V
Vincent Magnier
Univ. Lille, CNRS, Centrale Lille, UMR 9013 - LaMcube - Laboratoire de Mécanique, Multiphysique, Multiéchelle, F-59000 Lille, France
G
Guillaume Dufaye
Downs, 59670 Sainte-Marie-Cappel (France)
J
Jean-françois Witz
Univ. Lille, CNRS, Centrale Lille, UMR 9013 - LaMcube - Laboratoire de Mécanique, Multiphysique, Multiéchelle, F-59000 Lille, France