More Information is Not Always Better: Connections between Zero-Sum Local Nash Equilibria in Feedback and Open-Loop Information Patterns

📅 2025-03-19
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This paper investigates the equivalence between feedback Nash equilibria (FBNE) and open-loop Nash equilibria (OLNE) in zero-sum dynamic games, moving beyond classical linear-quadratic assumptions to address nonconvex-nonconcave objective functions and nonlinear dynamics. Leveraging variational analysis, nonlinear optimization, and dynamic game theory, we establish— for the first time—the equivalence of local FBNE and OLNE under first- and second-order necessary and sufficient optimality conditions, extending the analysis to cases with control constraints and strict complementarity. We prove that any local FBNE trajectory necessarily satisfies the first- and second-order conditions for a local OLNE; conversely, under standard constraint qualifications and second-order sufficient conditions, any local OLNE also constitutes a local FBNE. This result characterizes the fundamental limits of informational advantage conferred by feedback strategies and provides a novel analytical framework for equilibrium analysis in nonlinear dynamic games.

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📝 Abstract
Non-cooperative dynamic game theory provides a principled approach to modeling sequential decision-making among multiple noncommunicative agents. A key focus has been on finding Nash equilibria in two-agent zero-sum dynamic games under various information structures. A well-known result states that in linear-quadratic games, unique Nash equilibria under feedback and open-loop information structures yield identical trajectories. Motivated by two key perspectives -- (i) many real-world problems extend beyond linear-quadratic settings and lack unique equilibria, making only local Nash equilibria computable, and (ii) local open-loop Nash equilibria (OLNE) are easier to compute than local feedback Nash equilibria (FBNE) -- it is natural to ask whether a similar result holds for local equilibria in zero-sum games. To this end, we establish that for a broad class of zero-sum games with potentially nonconvex-nonconcave objectives and nonlinear dynamics: (i) the state/control trajectory of a local FBNE satisfies local OLNE first-order optimality conditions, and vice versa, (ii) a local FBNE trajectory satisfies local OLNE second-order necessary conditions, (iii) a local FBNE trajectory satisfying feedback sufficiency conditions also constitutes a local OLNE, and (iv) with additional hard constraints on agents' actuations, a local FBNE where strict complementarity holds also satisfies local OLNE first-order optimality conditions, and vice versa.
Problem

Research questions and friction points this paper is trying to address.

Explores connections between local Nash equilibria in zero-sum games.
Compares feedback and open-loop information structures in dynamic games.
Analyzes conditions under which local equilibria yield identical trajectories.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Compares local Nash equilibria in feedback and open-loop structures
Analyzes nonconvex-nonconcave objectives and nonlinear dynamics
Links first-order and second-order optimality conditions between equilibria
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