Word2Minecraft: Generating 3D Game Levels through Large Language Models

📅 2025-03-18
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🤖 AI Summary
This work introduces the first end-to-end “narrative-to-Minecraft-level” generation framework, addressing the challenge of automatically transforming structured narratives—comprising protagonist goals, antagonist challenges, and environmental settings—into spatially coherent, gameplay-feasible, and aesthetically harmonious 3D playable levels. Methodologically, we design a structured prompt engineering scheme coupled with explicit spatial constraint modeling for level generation; propose an adaptive scaling algorithm to ensure spatial consistency across generated levels; and establish a joint optimization mechanism balancing narrative logic, gameplay viability, and visual fidelity. Evaluations—combining automated metrics and human assessment across multiple dimensions—employ GPT-4-Turbo and GPT-4o-Mini. Results show GPT-4-Turbo significantly improves narrative coherence and player-goal satisfaction, while generated levels achieve high map enjoyability. The implementation is publicly available.

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📝 Abstract
We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges, and environmental settings-into game levels with both spatial and gameplay constraints. We introduce a flexible framework that allows for the customization of story complexity, enabling dynamic level generation. The system employs a scaling algorithm to maintain spatial consistency while adapting key game elements. We evaluate Word2Minecraft using both metric-based and human-based methods. Our results show that GPT-4-Turbo outperforms GPT-4o-Mini in most areas, including story coherence and objective enjoyment, while the latter excels in aesthetic appeal. We also demonstrate the system' s ability to generate levels with high map enjoyment, offering a promising step forward in the intersection of story generation and game design. We open-source the code at https://github.com/JMZ-kk/Word2Minecraft/tree/word2mc_v0
Problem

Research questions and friction points this paper is trying to address.

Generating Minecraft levels from structured stories using LLMs
Transforming narrative elements into spatially consistent game levels
Customizing story complexity for dynamic level generation
Innovation

Methods, ideas, or system contributions that make the work stand out.

Leverages LLMs for Minecraft level generation
Transforms narrative elements into spatial constraints
Customizable framework for dynamic story complexity
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