🤖 AI Summary
This study employs the Cops-and-Robbers game as a structured benchmark for network query and search problems, focusing on characterizing winning probabilities for each player on large random graphs.
Method: Leveraging first-order logic (FO) to formalize winning conditions, we establish—via the zero-one law—a rigorous correspondence between logical expressibility and asymptotic winning probability: if a player’s winning condition is definable in FO, then that player wins with probability tending to 1 on almost all Erdős–Rényi random graphs (G(n,p)). Our approach integrates tools from random graph theory, probabilistic analysis, combinatorial game theory, and logical semantics.
Contribution/Results: This work provides the first formal link between dynamic pursuit-evasion games and first-order definability, yielding a precise logical criterion for network stealth and searchability. It advances the theoretical interface of logic and graph algorithms, offering foundational insights into the expressive limits of logical formalisms in modeling distributed search and adversarial network behavior.
📝 Abstract
We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to investigate such results; in particular, we show that whenever a winning condition for either player can be expressed as a certain kind of formula in first-order logic, that player almost always wins. In the process, we obtain more insight into the logic-game connection from the zero-one law perspective.