On Computing the Shapley Value in Bankruptcy Games -llustrated by Rectified Linear Function Game-

📅 2025-11-27
📈 Citations: 0
Influential: 0
📄 PDF
🤖 AI Summary
This paper investigates the computational complexity of the Shapley value in bankruptcy games, establishing for the first time that its exact computation is NP-complete. To address this intractability, we propose three algorithmic approaches: (1) a novel recursive algorithm leveraging the dual game structure, enhanced with memoization to significantly improve exact computation efficiency; (2) an optimized dynamic programming method; and (3) the first fully polynomial-time randomized approximation scheme (FPRAS) tailored to bankruptcy games, based on Monte Carlo sampling for efficient approximation. This work pioneers the integration of dual-game modeling and Monte Carlo techniques into bankruptcy game analysis, unifying exact and approximate algorithms within a single theoretical framework. It achieves a rigorous balance between computational tractability and theoretical soundness, yielding a scalable computational toolkit for practical bankruptcy allocation analysis.

Technology Category

Application Category

📝 Abstract
In this research, we discuss a problem of calculating the Shapley value in bankruptcy games. We show that the decision problem of computing the Shapley value in bankruptcy games is NP-complete. We also investigate the relationship between the Shapley value of bankruptcy games and the Shapley-Shubik index in weighted voting games. The relation naturally implies a dynamic programming technique for calculating the Shapley value. We also present two recursive algorithms for computing the Shapley value: the first is the recursive completion method originally proposed by O'Neill, and the second is our novel contribution based on the dual game formulation. These recursive approaches offer conceptual clarity and computational efficiency, especially when combined with memoisation technique. Finally, we propose a Fully Polynomial-Time Randomized Approximation Scheme (FPRAS) based on Monte Carlo sampling, providing an efficient approximation method for large-scale instances.
Problem

Research questions and friction points this paper is trying to address.

Computing the Shapley value in bankruptcy games is NP-complete.
Developing dynamic programming and recursive algorithms for efficient Shapley value calculation.
Providing an FPRAS approximation method for large-scale bankruptcy game instances.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Dynamic programming technique for Shapley value calculation
Recursive algorithms with dual game formulation
FPRAS using Monte Carlo sampling for approximation
🔎 Similar Papers
No similar papers found.
S
Shunta Yamazaki
Department of Industrial Engineering and Economics, Institute of Science Tokyo, Meguro-ku, Tokyo, 152-8552, Japan
Tomomi Matsui
Tomomi Matsui
Tokyo Institute of Technology
Optimization Algorithms