BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation

📅 2025-03-26
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of fine-grained motor skill assessment in long-duration, high-resolution basketball videos. We introduce BASKET, the largest publicly available basketball video dataset to date (4,477 hours, covering 32,232 players), featuring the first cross-gender, cross-age, cross-regional, and cross-proficiency fine-grained annotations for 20 distinct skills (e.g., dribbling control, shooting stability). We formulate a novel long-video-driven multi-skill joint assessment task and propose a weakly supervised learning framework integrating multi-scale spatiotemporal modeling, action-semantic alignment, and hierarchical skill classification. Experiments reveal that state-of-the-art video foundation models significantly underperform human evaluators on this task. To foster research and real-world deployment—particularly in talent scouting and personalized training—we release the dataset, benchmark, and code.

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📝 Abstract
We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. BASKET includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that BASKET could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.
Problem

Research questions and friction points this paper is trying to address.

Estimating fine-grained basketball skills from long videos
Addressing diversity in player gender, age, and skill levels
Improving video models for nuanced skill recognition
Innovation

Methods, ideas, or system contributions that make the work stand out.

Large-scale basketball video dataset
Fine-grained skill estimation model
Advanced long-range recognition capabilities
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