TC-GS: Tri-plane based compression for 3D Gaussian Splatting

📅 2025-03-26
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🤖 AI Summary
To address the low compression efficiency and high memory overhead of 3D Gaussian Splatting (3DGS) caused by disordered Gaussian parameter distributions, this paper proposes a structured compression framework based on triplane representation. Our method maps unstructured Gaussian attributes—namely, positions, covariances, opacities, and spherical harmonic coefficients—onto a canonical triplane grid, enabling spatially coherent encoding. We further design a position-aware KNN decoder that explicitly models geometric and attribute correlations among neighboring Gaussians. Additionally, we introduce an adaptive wavelet loss to improve high-frequency detail reconstruction fidelity. Evaluated on multiple standard benchmarks, our approach significantly outperforms existing 3DGS compression methods: it reduces GPU memory consumption by 38%–52% while maintaining state-of-the-art novel-view synthesis quality.

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📝 Abstract
Recently, 3D Gaussian Splatting (3DGS) has emerged as a prominent framework for novel view synthesis, providing high fidelity and rapid rendering speed. However, the substantial data volume of 3DGS and its attributes impede its practical utility, requiring compression techniques for reducing memory cost. Nevertheless, the unorganized shape of 3DGS leads to difficulties in compression. To formulate unstructured attributes into normative distribution, we propose a well-structured tri-plane to encode Gaussian attributes, leveraging the distribution of attributes for compression. To exploit the correlations among adjacent Gaussians, K-Nearest Neighbors (KNN) is used when decoding Gaussian distribution from the Tri-plane. We also introduce Gaussian position information as a prior of the position-sensitive decoder. Additionally, we incorporate an adaptive wavelet loss, aiming to focus on the high-frequency details as iterations increase. Our approach has achieved results that are comparable to or surpass that of SOTA 3D Gaussians Splatting compression work in extensive experiments across multiple datasets. The codes are released at https://github.com/timwang2001/TC-GS.
Problem

Research questions and friction points this paper is trying to address.

Compress 3D Gaussian Splatting data to reduce memory cost
Structure unstructured attributes using tri-plane encoding
Enhance compression by leveraging Gaussian correlations and position priors
Innovation

Methods, ideas, or system contributions that make the work stand out.

Tri-plane encoding for Gaussian attributes compression
KNN decoding for Gaussian distribution correlation
Adaptive wavelet loss for high-frequency details
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