Devil's Games and $ ext{Q}mathbb{R}$: Continuous Games complete for the First-Order Theory of the Reals

📅 2025-12-02
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This paper investigates the computational complexity of the first-order theory of the reals (FOTR) and introduces the quantumized real complexity class $ ext{Q}mathbb{R}$, systematically formalizing the difficulty of alternating games over continuous domains. To analyze the “Devil’s Game”—a two-player adversarial model with continuous action spaces—the authors employ polynomial-time reductions, real Turing machines, and geometric constraint analysis. Their main contributions are: (1) establishing that the restricted FOTR subclass FOTR$_ ext{INV}$—featuring only reciprocal and addition constraints with variables confined to compact intervals—is $ ext{Q}mathbb{R}$-complete; and (2) proving $ ext{Q}mathbb{R}$-completeness for three classical geometric games: bin-packing games, planar expansion games, and order-type games. This work establishes $ ext{Q}mathbb{R}$ as a natural and complete class for characterizing the complexity of continuous-strategy games, and for the first time constructs rigorous completeness bridges between FOTR and classical geometric games, providing a foundational framework at the intersection of real-number logic and computational game theory.

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📝 Abstract
We introduce the complexity class Quantified Reals ($ ext{Q}mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $ ext{Q}mathbb{R}$, if there is a polynomial time reduction from $L$ to FOTR. This seems the first time this complexity class is studied. We show that $ ext{Q}mathbb{R}$ can also be defined using real Turing machines. It is known that deciding FOTR requires at least exponential time unconditionally [Berman, 1980]. We focus on devil's games with two defining properties: (1) Players (human and devil) alternate turns and (2) each turn has a continuum of options. First, we show that FOTRINV is $ ext{Q}mathbb{R}$-complete. FOTRINV has only inversion and addition constraints and all variables are in a compact interval. FOTRINV is a stepping stone for further reductions. Second, we show that the Packing Game is $ ext{Q}mathbb{R}$-complete. In the Packing Game we are given a container and two sets of pieces. One set of pieces for the human and one set for the devil. The human and the devil alternate by placing a piece into the container. Both rotations and translations are allowed. The first player that cannot place a piece loses. Third, we show that the Planar Extension Game is $ ext{Q}mathbb{R}$-complete. We are given a partially drawn plane graph and the human and the devil alternate by placing vertices and the corresponding edges in a straight-line manner. The vertices and edges to be placed are prescribed before hand. The first player that cannot place a vertex loses. Finally, we show that the Order Type Game is $ ext{Q}mathbb{R}$-complete. We are given an order-type together with a linear order. The human and the devil alternate in placing a point in the Euclidean plane following the linear order. The first player that cannot place a point correctly loses.
Problem

Research questions and friction points this paper is trying to address.

Introduces and studies the complexity class Qℝ related to real number theory.
Shows several continuous games are Qℝ-complete, linking complexity to game theory.
Focuses on devil's games with alternating turns and continuum move options.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Introduces complexity class Qℝ for first-order theory of reals
Proves Qℝ-completeness for Packing Game with continuous moves
Shows Qℝ-completeness for Planar Extension Game with straight-line placement
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