ReJSHand: Efficient Real-Time Hand Pose Estimation and Mesh Reconstruction Using Refined Joint and Skeleton Features

๐Ÿ“… 2025-03-08
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๐Ÿค– AI Summary
To address the trade-off between accuracy and efficiency in real-time monocular RGB-based hand pose estimation and mesh reconstruction, this paper proposes a lightweight and efficient framework. Our method introduces a novel joint-skeleton feature refinement mechanism with joint optimization, a feature interaction and expansion module to collaboratively model the 2D-to-3D mapping, and coordinate attention to enhance keypoint representation. It integrates a unified 2D/3D keypoint generator, multi-head self-attention, and linear vertex mapping to improve geometric consistency and inference speed. Evaluated on FreiHand, our approach achieves 72 FPS with PA-MPJPE of 6.3 mm, PA-MPVPE of 6.4 mm, F@05 = 0.756, and F@15 = 0.984โ€”outperforming existing state-of-the-art methods in both accuracy and latency. The framework is particularly suitable for low-latency applications such as robotic dexterous manipulation.

Technology Category

Computer Vision: Motion & TrackingMachine Learning: Learning with ManifoldsIntelligent Robots: Multimodal Perception & Sensor Fusion

Application Category

Graph Algorithms and Modeling for the Web: Efficient manipulation of static and dynamic Web-related graphsUser Modeling, Personalization and Recommendation: On-Device user modeling, personalization, and recommendationResponsible Web: Machine-in-the-loop, human agency and autonomy
๐Ÿ“ Abstract
Accurate hand pose estimation is vital in robotics, advancing dexterous manipulation in human-computer interaction. Toward this goal, this paper presents ReJSHand (which stands for Refined Joint and Skeleton Features), a cutting-edge network formulated for real-time hand pose estimation and mesh reconstruction. The proposed framework is designed to accurately predict 3D hand gestures under real-time constraints, which is essential for systems that demand agile and responsive hand motion tracking. The network's design prioritizes computational efficiency without compromising accuracy, a prerequisite for instantaneous robotic interactions. Specifically, ReJSHand comprises a 2D keypoint generator, a 3D keypoint generator, an expansion block, and a feature interaction block for meticulously reconstructing 3D hand poses from 2D imagery. In addition, the multi-head self-attention mechanism and a coordinate attention layer enhance feature representation, streamlining the creation of hand mesh vertices through sophisticated feature mapping and linear transformation. Regarding performance, comprehensive evaluations on the FreiHand dataset demonstrate ReJSHand's computational prowess. It achieves a frame rate of 72 frames per second while maintaining a PA-MPJPE (Position-Accurate Mean Per Joint Position Error) of 6.3 mm and a PA-MPVPE (Position-Accurate Mean Per Vertex Position Error) of 6.4 mm. Moreover, our model reaches scores of 0.756 for F@05 and 0.984 for F@15, surpassing modern pipelines and solidifying its position at the forefront of robotic hand pose estimators. To facilitate future studies, we provide our source code at ~url{https://github.com/daishipeng/ReJSHand}.
Problem

Research questions and friction points this paper is trying to address.

Real-time 3D hand pose estimation for robotics.
Efficient hand mesh reconstruction from 2D images.
High-accuracy hand gesture prediction for responsive interaction.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Real-time 3D hand pose estimation using refined joint features
Efficient mesh reconstruction with multi-head self-attention mechanism
High frame rate and accuracy on FreiHand dataset
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