SWIM: Single-Instance Whole-Body Imitation for swiMming

📅 2026-05-29
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses key challenges in physics-based swimming motion synthesis—namely, difficulties in whole-body coordination control, sensitivity to environmental perturbations, data scarcity, and low simulation efficiency—by introducing a novel imitation learning approach capable of training high-fidelity controllers from just a single demonstration of a swimming motion. Integrating physics-based reinforcement learning with imitation learning, the method achieves, for the first time, generalization from a single example to diverse unseen conditions, including varying aquatic environments, body morphologies, and stroke styles. This breakthrough eliminates the conventional reliance on large motion datasets and environment-specific simulations. Experimental results demonstrate that the proposed approach substantially outperforms existing methods in terms of data efficiency, robustness, stability, and cross-scenario generalization capability.
📝 Abstract
We propose a new method for synthesizing physically-based swimming motions. Physically-based character animation aims to generate physically valid, controllable, and natural-looking motions which can respond to unexpected disturbances, where one dictating factor of difficulty is the complexity of the task, especially the level of sophistication of the required interactions with the environment. Existing research has succeeded in various tasks in static and dynamic environments. We push the difficulty further to swimming, which requires full-body coordination and continuous interactions with fluids, a new level of complexity when it comes to interacting with the environment. This complexity imposes challenges in learning control under volatile environmental forces, generalizing control to different environments and swimming styles, lack of data references, and prohibitively slow physical simulation which is inevitable during control learning. To this end, we propose SWIM, a new imitation method for swimming motions, which can learn from a single swimming motion and generalize to unseen environments, body conditions, and swimming styles. Extensive evaluation and comparison demonstrate that SWIM is data-efficient, stable, robust, and generalizable, outperforming alternative methods across multiple classes of tasks and metrics.
Problem

Research questions and friction points this paper is trying to address.

swimming
whole-body coordination
fluid interaction
control learning
motion generalization
Innovation

Methods, ideas, or system contributions that make the work stand out.

single-instance imitation
physically-based animation
swimming motion synthesis
fluid-environment interaction
control generalization
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