Computation as a Game

📅 2025-10-28
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🤖 AI Summary
This paper addresses the fundamental open question of P vs NP. Method: It introduces the novel “computation-as-game” paradigm, modeling any computational problem as a two-player zero-sum game between an algorithm and nature: the algorithm asymptotically refines solutions within a Scott domain, while nature imposes penalties based on bias; correctness is defined as Nash equilibrium in the limit. Complexity classes—including P and NP—are newly characterized via the existence of Nash equilibria under specific informational and temporal constraints; P = NP is thus recast as the equivalence of equilibrium existence under these two constraint regimes. Contribution/Results: The framework unifies domain theory, game theory, and computational complexity theory, yielding a game-theoretic, semantic, and structurally principled characterization of complexity classes—providing a novel analytical pathway for understanding the nature of computation and the P vs NP problem.

Technology Category

Game Theory and Economic Paradigms: EquilibriumKnowledge Representation and Reasoning: Computational Complexity of ReasoningSearch and Optimization: Adversarial Search

Application Category

Economics, Online Markets and Human Computation: Incentives in network design for Web infrastructures and ecosystemsSocial Networks and Social Media: Computational social scienceGraph Algorithms and Modeling for the Web: Algorithms and analysis for incomplete, noisy, or partially observed Web-related graphs
📝 Abstract
We present a unifying representation of computation as a two-player game between an emph{Algorithm} and emph{Nature}, grounded in domain theory and game theory. The Algorithm produces progressively refined approximations within a Scott domain, while Nature assigns penalties proportional to their distance from the true value. Correctness corresponds to equilibrium in the limit of refinement. This framework allows us to define complexity classes game-theoretically, characterizing $mathbf{P}$, $mathbf{NP}$, and related classes as sets of problems admitting particular equilibria. The open question $mathbf{P} stackrel{?}{=} mathbf{NP}$ becomes a problem about the equivalence of Nash equilibria under differing informational and temporal constraints.
Problem

Research questions and friction points this paper is trying to address.

Modeling computation as a game between Algorithm and Nature
Defining complexity classes through game-theoretic equilibria concepts
Reformulating P vs NP as Nash equilibrium equivalence problem
Innovation

Methods, ideas, or system contributions that make the work stand out.

Modeling computation as two-player game between Algorithm and Nature
Defining complexity classes via game-theoretic equilibrium conditions
Reformulating P vs NP as Nash equilibrium equivalence problem
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P
Paul Alexander Bilokon
Department of Mathematics, Imperial College London, South Kensington Campus, London SW7 2AZ