Children's Expectations, Engagement, and Evaluation of an LLM-enabled Spherical Visualization Platform in the Classroom

📅 2026-01-16
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This study investigates the expectations, engagement, and user experiences of 9–10-year-old elementary students interacting with an integrated system that combines a speech-driven large language model (LLM) and a spherical immersive visualization platform to support inquiry-based learning in Earth science. The system uniquely merges voice-interactive LLM capabilities with a shared spherical display, enabling students to pose questions in natural language and receive real-time spoken explanations alongside dynamic visual feedback. Through classroom observations and group discussions, the research uncovers cognitive and behavioral patterns in children’s interactions with generative AI, offering empirical insights and an innovative design paradigm for AI-enhanced visualization tools in educational contexts.

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📝 Abstract
We present our first stage results from deploying an LLM-augmented visualization software in a classroom setting to engage primary school children with earth-related datasets. Motivated by the growing interest in conversational AI as a means to support inquiry-based learning, we investigate children's expectations, engagement, and evaluation of a spoken LLM interface with a shared, immersive visualization system in a formal educational context. Our system integrates a speech-capable large language model with an interactive spherical display. It enables children to ask natural-language questions and receive coordinated verbal explanations and visual responses through the LLM-augmented visualization updating in real time based on spoken queries. We report on a classroom study with Swedish children aged 9-10, combining structured observation and small-group discussions to capture expectations prior to interaction, interaction patterns during facilitated sessions, and children's reflections on their encounter afterward. Our results provide empirical insights into children's initial encounters with an LLM-enabled visualization platform within a classroom setting and their expectations, interactions, and evaluations of the system. These findings inform the technology's potential for educational use and highlight important directions for future research.
Problem

Research questions and friction points this paper is trying to address.

children
LLM-enabled visualization
classroom
engagement
expectations
Innovation

Methods, ideas, or system contributions that make the work stand out.

LLM-augmented visualization
conversational AI
spherical display
inquiry-based learning
spoken language interface
E
Emelie Fälton
Media and Information Technology, Linköping University, Sweden
I
Isabelle Strömstedt
Media and Information Technology, Linköping University, Sweden
M
Mathis Brossier
Media and Information Technology, Linköping University, Sweden
A
Andreas Göransson
Media and Information Technology, Linköping University, Sweden
K
Konrad Schönborn
Media and Information Technology, Linköping University, Sweden; Department of Behavioral Sciences and Learning (IBL), Linköping University, Sweden
Amy Loutfi
Amy Loutfi
Professor Computer Science, Örebro University and Linköping University
artificial intelligenceroboticshuman robot interaction
E
Erik Sunden
Media and Information Technology, Linköping University, Sweden
M
Mujtaba Fadhil Jawad
Media and Information Technology, Linköping University, Sweden
Y
Yadgar Suleiman
Media and Information Technology, Linköping University, Sweden
Johanna Björklund
Johanna Björklund
Dept. Computing Science, Umeå University
Formal languagesAutomata theoryMultimodal analysisMachine Learning
Mario Romero
Mario Romero
Senior Associate Professor, ITN, LiU
Human-Computer InteractionImmersive VisualizationMixed RealityData Visualization
Anders Ynnerman
Anders Ynnerman
Linköping University
VisualizationScientific VisualizationVolume RenderingMedical Visualization
Lonni Besançon
Lonni Besançon
Assistant Professor, Linköping University
VisualizationInteractionOpen ScienceResearch Integrity