Physical Object Understanding with a Physically Controllable World Model

๐Ÿ“… 2026-05-29
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๐Ÿค– AI Summary
Existing world models struggle to infer the complete physical structure of scenes and interactions among objects from partially observed videos. This work proposes a novel probabilistic world model based on autoregressive sequence modeling, which enables efficient training and supports conditional estimation over arbitrary visual variablesโ€”such as appearance and dynamics. The model generates multimodal future states over multiple steps, automatically discovers objects and their subparts, and facilitates 3D manipulation and physical reasoning. Experiments demonstrate that the model successfully extracts hierarchical object structures in tasks such as Visual Jenga, significantly enhancing the understanding of complex physical interactions.
๐Ÿ“ Abstract
A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
Problem

Research questions and friction points this paper is trying to address.

physical object understanding
world model
scene structure
object interaction
visual intelligence
Innovation

Methods, ideas, or system contributions that make the work stand out.

physically controllable world model
autoregressive sequence modeling
object discovery
3D manipulation
physical reasoning
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