GeoSAM-3D: Geodesic Prompt Propagation for Open-Vocabulary 3D Scene Segmentation from Monocular Video

📅 2026-05-29
📈 Citations: 0
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🤖 AI Summary
This work addresses open-vocabulary 3D scene segmentation under a lightweight setting that relies solely on monocular video, without requiring RGB-D data, multi-view calibration, or explicit mesh reconstruction. The proposed method integrates frozen image and video foundation models with monocular 3D Gaussian splatting reconstruction and introduces a differentiable prompt propagation mechanism based on heat kernel geodesic distance to enable cross-frame 3D mask propagation over the reconstructed scene graph. By innovatively replacing Euclidean nearest neighbors with heat kernel geodesic distance, the approach effectively preserves surface continuity and suppresses inter-object semantic leakage. Experiments demonstrate superior performance across four key aspects: segmentation accuracy, graph-based propagation quality, leakage control, and interactive latency, enabling users to rapidly obtain high-quality 3D segmentations via single-frame clicks or textual queries.
📝 Abstract
Open-vocabulary 3D scene segmentation usually assumes RGB-D video, calibrated multi-view imagery, or a reconstructed mesh. GeoSAM-3D studies a lighter setting: a user uploads a short monocular video, clicks or names an object in one frame, and receives a propagated 3D mask over a Gaussian scene. The implementation combines frozen image and video foundation models with a monocular 3D Gaussian Splatting reconstruction and a differentiable graph-geodesic propagation kernel over Gaussian centroids. The central design choice is to propagate prompts by heat-kernel distance on the reconstructed scene graph, rather than by Euclidean nearest neighbors in 3D. This preserves continuity around curved surfaces and reduces leakage across nearby but disconnected objects. This paper describes the repository state, the mathematical kernel implemented in geosam3d.propagate, the feature head trained from Segment Anything masks, and the validation already present in the codebase. The evaluation protocol separates implementation validation, graph propagation quality, leakage control, and interactive latency.
Problem

Research questions and friction points this paper is trying to address.

open-vocabulary 3D segmentation
monocular video
3D scene understanding
prompt propagation
Gaussian Splatting
Innovation

Methods, ideas, or system contributions that make the work stand out.

geodesic propagation
3D Gaussian Splatting
open-vocabulary segmentation
monocular video
heat-kernel distance
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