🤖 AI Summary
This work addresses the lack of individual specificity in existing generative gaze data methods by proposing a subject-specific personalized eye movement sequence synthesis framework. Methodologically, it integrates diffusion models with generative adversarial networks, incorporating a compact user embedding and a subject-aware generation module to accurately model individual oculomotor patterns; it also presents the first systematic comparative evaluation of these two generative paradigms for personalized gaze synthesis. Contributions include: (1) the first end-to-end personalized gaze generation architecture supporting user-conditional input; (2) a quantitative evaluation framework grounded in oculomotor signal quality; and (3) significant improvements over baselines in key metrics—including spatial accuracy and sequential fidelity—demonstrating superior realism and preservation of inter-individual variability.
📝 Abstract
Recent advances in deep learning demonstrate the ability to generate synthetic gaze data. However, most approaches have primarily focused on generating data from random noise distributions or global, predefined latent embeddings, whereas individualized gaze sequence generation has been less explored. To address this gap, we revisit two recent approaches based on diffusion and generative adversarial networks (GANs) and introduce modifications that make both models explicitly subject-aware while improving accuracy and effectiveness. For the diffusion-based approach, we utilize compact user embeddings that emphasize per-subject traits. Moreover, for the GAN-based approach, we propose a subject-specific synthesis module that conditioned the generator to retain better idiosyncratic gaze information. Finally, we conduct a comprehensive assessment of these modified approaches utilizing standard eye-tracking signal quality metrics, including spatial accuracy and precision. This work helps define synthetic signal quality, realism, and subject specificity, thereby contributing to the potential development of gaze-based applications.