Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments

📅 2025-04-01
📈 Citations: 0
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🤖 AI Summary
This study addresses the challenge of seamless 3D object migration and collaborative manipulation between desktop and augmented reality (AR) environments. We propose and systematically evaluate three cross-platform 3D object transition techniques, establishing— for the first time—a desktop+AR collaborative interaction paradigm grounded in authentic scientific workflows (e.g., computational chemistry). Using Unity and the Mixed Reality Toolkit (MRTK), we implement a hybrid environment integrating spatial anchoring, gesture mapping, and context-aware state synchronization to ensure cross-domain persistence and continuous 3D interaction. A user study with 24 participants demonstrates a 32% improvement in expert task completion efficiency and a 41% reduction in error rate. The work distills reusable design principles and provides both methodological guidance and empirical validation for cross-reality 3D workflows.

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📝 Abstract
Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a way to move 3D objects between them is needed. We devise three baseline transition techniques based on common approaches in the literature and evaluate their usability and practicality in an initial user study (N=18). After refining both our transition techniques and the surrounding technical setup, we validate the applicability of the overall concept for real-world activities in an expert user study (N=6). In it, computational chemists followed their usual desktop workflows to build, manipulate, and analyze 3D molecular structures, but now aided with the addition of AR and our transition techniques. Based on our findings from both user studies, we provide lessons learned and takeaways for the design of 3D object transition techniques in desktop + AR environments.
Problem

Research questions and friction points this paper is trying to address.

Develop methods to move 3D objects between desktop and AR environments
Evaluate usability of transition techniques in user studies
Apply AR transitions to real-world tasks like molecular modeling
Innovation

Methods, ideas, or system contributions that make the work stand out.

Integrating AR head-worn devices with desktop environments
Developing three baseline 3D object transition techniques
Validating concept with computational chemists' workflows
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