๐ค AI Summary
This work formally introduces the โinstruction-to-skillโ learning problem and proposes a closed-loop framework that transforms multimodal, heterogeneous procedural instructions from the web into structured, executable, and self-evolving skills for agents. Built upon a frozen vision-language model, the framework enables continuous optimization without human intervention or reference-based scoring by leveraging trajectory-driven skill revision and an analyzer-guided early stopping mechanism. The authors establish MMG2Skill-Bench, the first benchmark for this task, demonstrating consistent and substantial improvements over baselines across six vision-language models and diverse tasks, with macro-average performance gains of 12.8โ25.3 percentage points. The proposed early stopping strategy further reduces the number of required attempts by 25%โ53%.
๐ Abstract
Abundant procedural knowledge on the Web holds great potential for helping agents solve long-horizon tasks. However, such knowledge is often multimodal, heterogeneous, noisy, and implicitly assumes human executors, making it difficult to use directly as the skills required by agents. To bridge the gap between human-oriented guides and agent-executable skills, we formalize this problem as guide-to-skill learning: converting in-the-wild guides into executable skills and continuously improving them from trajectories observable to the agent. To evaluate the capability of existing agents on this task, we introduce MMG2Skill-Bench, the first benchmark designed for this problem. We further propose MMG2Skill, a closed-loop framework that compiles guides into editable skills, conditions a fixed vision-language model (VLM) agent on these skills during execution, and revises the skills from trajectory-level root-cause feedback without using benchmark scores. Across GUI control, open-ended gameplay, and strategic card play with six VLM backbones, MMG2Skill consistently outperforms vanilla baseline agents in every model-domain setting, achieving macro-average gains of +12.8 to +25.3 percentage points across backbones. Ablation studies show that directly prompting agents with raw guides can degrade performance, while both structured skill construction and trajectory-driven revision are necessary for the observed improvements. On success-inferable tasks, analyzer-based early stopping further prevents late-stage performance regressions and saves 25%-53% of attempts when the success signal is properly calibrated.