TIDES: Time-Derivative Event Simulation via Deformable Reconstruction

📅 2026-06-01
📈 Citations: 0
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🤖 AI Summary
Existing event camera simulators rely on frame-based sequences to infer event timestamps, struggling with fast motion and occlusions, which degrades simulation accuracy. This work proposes a continuous-time event simulator based on dynamic 3D Gaussian splatting that explicitly models per-pixel brightness change rates through a 3D scene representation, enabling precise prediction of threshold-crossing times. The method is the first to generate multiple events within a single rendering step without temporal upsampling. It further incorporates an occlusion-aware adaptive time-stepping scheme and a tile-based arbiter to emulate real sensor bandwidth constraints. Evaluated on RGB–event paired benchmarks, the approach achieves state-of-the-art fidelity in simulated event streams and demonstrates superior transfer performance in downstream tasks.
📝 Abstract
Event cameras emit asynchronous events in response to environmental appearance changes. The scarcity of real-world event datasets makes simulation essential. However, most simulators infer event timestamps from frame sequences, forcing many threshold crossings to share a small set of discrete times; a failure mode we term timestamp batching that worsens under fast motion and occlusion. We present TIDES, a continuous-time event simulator built on dynamic Gaussian splatting. Because TIDES operates on an explicit 3D scene representation with learnt geometry and motion, it can derive per-pixel intensity dynamics directly from the scene, rather than by differencing rendered frames. This enables accurate threshold-crossing prediction, including multiple crossings per rendering step, without temporal upsampling or frame interpolation. The same 3D scene model reveals where objects partially occlude one another; TIDES uses this to guide adaptive time stepping, concentrating computation only in regions where occlusion dynamics make simple models of brightness change unreliable. Finally, we model finite sensor bandwidth using a tile-level arbiter whose throughput, jitter, and event drops reproduce realistic sensor artifacts. Across paired RGB-event benchmarks, TIDES attains state-of-the-art event-stream fidelity. We also show that events simulated by TIDES transfer more effectively to real downstream tasks than competitors'.
Problem

Research questions and friction points this paper is trying to address.

event camera simulation
timestamp batching
occlusion
fast motion
event fidelity
Innovation

Methods, ideas, or system contributions that make the work stand out.

event camera simulation
continuous-time modeling
dynamic Gaussian splatting
adaptive time stepping
sensor bandwidth modeling