LLMs as Deceptive Agents: How Role-Based Prompting Induces Semantic Ambiguity in Puzzle Tasks

📅 2025-04-03
📈 Citations: 0
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🤖 AI Summary
Large language models (LLMs) deployed as autonomous agents can actively induce semantic ambiguity via role-injection adversarial prompting, generating deceptive puzzles that mislead human solvers and compromise solving fairness. Method: We integrate HateBERT to quantify semantic ambiguity, zero-shot and adversarial prompt engineering, the Connections puzzle framework, and human subjective evaluation. Contribution/Results: This work provides the first systematic empirical evidence that adversarial role prompts significantly increase LLM-generated semantic ambiguity (p < 0.01), reducing human puzzle-solving success by 23% and increasing cognitive load by 37%, while substantially degrading fairness. Crucially, we identify and empirically validate an emergent adversarial agent behavior—semantic manipulation through role-playing—that was previously unrecognized. Our findings offer critical evidence for understanding LLM-mediated semantic deception risks and inform safety-critical human–AI interaction design.

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📝 Abstract
Recent advancements in Large Language Models (LLMs) have not only showcased impressive creative capabilities but also revealed emerging agentic behaviors that exploit linguistic ambiguity in adversarial settings. In this study, we investigate how an LLM, acting as an autonomous agent, leverages semantic ambiguity to generate deceptive puzzles that mislead and challenge human users. Inspired by the popular puzzle game"Connections", we systematically compare puzzles produced through zero-shot prompting, role-injected adversarial prompts, and human-crafted examples, with an emphasis on understanding the underlying agent decision-making processes. Employing computational analyses with HateBERT to quantify semantic ambiguity, alongside subjective human evaluations, we demonstrate that explicit adversarial agent behaviors significantly heighten semantic ambiguity -- thereby increasing cognitive load and reducing fairness in puzzle solving. These findings provide critical insights into the emergent agentic qualities of LLMs and underscore important ethical considerations for evaluating and safely deploying autonomous language systems in both educational technologies and entertainment.
Problem

Research questions and friction points this paper is trying to address.

How LLMs exploit semantic ambiguity in puzzles
Comparing deceptive puzzles from different prompting methods
Measuring adversarial agent impact on puzzle fairness
Innovation

Methods, ideas, or system contributions that make the work stand out.

Role-based prompting induces semantic ambiguity
HateBERT quantifies semantic ambiguity computationally
Adversarial agent behaviors increase cognitive load
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