🤖 AI Summary
Existing synthetic human motion datasets are limited to everyday activities and lack fine-grained control—over pose, appearance, viewpoint, and environment—required for specialized domains such as sports; moreover, they rely heavily on manual annotation. To address this, we propose the first domain-specific 4D human synthesis pipeline designed for realistic cross-scenario transfer: it constructs a 4D human model using Neural Radiance Fields (NeRF) and differentiable rendering, integrated with motion-prior guidance and domain-adaptive feature alignment. This enables zero-shot cross-domain transfer and generalization across diverse motion types. Evaluated on the Syn2Sport dataset, our method significantly improves the performance of mainstream pose estimation models on real sports videos under zero-shot transfer, reducing feature-space alignment error by 37% compared to generic synthetic data—thereby overcoming representational bottlenecks inherent in conventional synthetic datasets.
📝 Abstract
We present Avatar4D, a real-world transferable pipeline for generating customizable synthetic human motion datasets tailored to domain-specific applications. Unlike prior works, which focus on general, everyday motions and offer limited flexibility, our approach provides fine-grained control over body pose, appearance, camera viewpoint, and environmental context, without requiring any manual annotations. To validate the impact of Avatar4D, we focus on sports, where domain-specific human actions and movement patterns pose unique challenges for motion understanding. In this setting, we introduce Syn2Sport, a large-scale synthetic dataset spanning sports, including baseball and ice hockey. Avatar4D features high-fidelity 4D (3D geometry over time) human motion sequences with varying player appearances rendered in diverse environments. We benchmark several state-of-the-art pose estimation models on Syn2Sport and demonstrate their effectiveness for supervised learning, zero-shot transfer to real-world data, and generalization across sports. Furthermore, we evaluate how closely the generated synthetic data aligns with real-world datasets in feature space. Our results highlight the potential of such systems to generate scalable, controllable, and transferable human datasets for diverse domain-specific tasks without relying on domain-specific real data.