A simulation of urban incidents involving pedestrians and vehicles based on Weighted A*

📅 2026-01-19
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🤖 AI Summary
This study addresses the dual challenges of collision risk and traffic efficiency arising from pedestrian–vehicle interactions in urban environments by developing a two-dimensional grid-based multi-agent simulation framework that explicitly models streets, sidewalks, crosswalks, and obstacles. The authors introduce a weight-adjustable A* algorithm to parameterize diverse behavioral patterns—ranging from cautious to reckless—for both pedestrians and vehicles, enabling dynamic path planning and realistic modeling of complex traffic interactions. Experimental results demonstrate that obstacle density, traffic control infrastructure, and behavioral deviations significantly influence both collision likelihood and throughput efficiency. The proposed approach exhibits strong adaptability and effectiveness across multiple scenarios, offering a scalable and extensible simulation platform for safety evaluation in intelligent transportation systems.

Technology Category

Multiagent Systems: Agent-Based Simulation and Emergent BehaviorSearch and Optimization: Sampling/Simulation-based SearchPlanning, Routing, and Scheduling: Model-Based Reasoning

Application Category

User Modeling, Personalization and Recommendation: User modeling and simulation for interactive and conversational systemsWeb Mining and Content Analysis: Web data generation and simulationSemantics and Knowledge: Data modeling to support human-machine intelligence, including LLMs agents, intelligent system behavior, explanations, and user-friendly interactions
📝 Abstract
This document presents a comprehensive simulation framework designed to model urban incidents involving pedestrians and vehicles. Using a multiagent systems approach, two types of agents (pedestrians and vehicles) are introduced within a 2D grid based urban environment. The environment encodes streets, sidewalks, buildings, zebra crossings, and obstacles such as potholes and infrastructure elements. Each agent employs a weighted A* algorithm for pathfinding, allowing for variation in decision making behavior such as reckless movement or strict rule-following. The model aims to simulate interactions, assess risk of collisions, and evaluate efficiency under varying environmental and behavioral conditions. Experimental results explore how factors like obstacle density, presence of traffic control mechanisms, and behavioral deviations affect safety and travel efficiency.
Problem

Research questions and friction points this paper is trying to address.

urban incidents
pedestrian-vehicle interaction
collision risk
traffic simulation
multiagent systems
Innovation

Methods, ideas, or system contributions that make the work stand out.

Weighted A*
multiagent simulation
urban incident modeling
pathfinding behavior
collision risk assessment
E
Edgar Gonzalez Fernandez
INFOTEC Centro de Investigación e Innovación en TIC, Aguascalientes, Mexico