Mesquite MoCap: Democratizing Real-Time Motion Capture with Affordable, Bodyworn IoT Sensors and WebXR SLAM

πŸ“… 2025-12-27
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πŸ€– AI Summary
To address the high cost and complex deployment of professional optical motion capture systems, this paper proposes a low-cost, real-time inertial motion capture solution built natively on web technologies. The method integrates a 15-node IMU-based wearable sensor network with smartphone-mounted visual SLAM, introducing the first tightly coupled architecture combining WebXR SLAM and edge IMUs. The full-stack implementation leverages WebGL, WebSerial, WebSockets, and Progressive Web App (PWA) standards to enable zero-installation, cross-platform, browser-native execution. Open-source hardware and software designs reduce system cost to just 5% of commercial optical systems. Experimental evaluation demonstrates an average joint angle error of 2–5Β°, end-to-end latency under 15 ms at 30 FPS, packet loss rate ≀0.3%, and indoor tracking stability comparable to high-end optical systems.

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πŸ“ Abstract
Motion capture remains costly and complex to deploy, limiting use outside specialized laboratories. We present Mesquite, an open-source, low-cost inertial motion-capture system that combines a body-worn network of 15 IMU sensor nodes with a hip-worn Android smartphone for position tracking. A low-power wireless link streams quaternion orientations to a central USB dongle and a browser-based application for real-time visualization and recording. Built on modern web technologies -- WebGL for rendering, WebXR for SLAM, WebSerial and WebSockets for device and network I/O, and Progressive Web Apps for packaging -- the system runs cross-platform entirely in the browser. In benchmarks against a commercial optical system, Mesquite achieves mean joint-angle error of 2-5 degrees while operating at approximately 5% of the cost. The system sustains 30 frames per second with end-to-end latency under 15ms and a packet delivery rate of at least 99.7% in standard indoor environments. By leveraging IoT principles, edge processing, and a web-native stack, Mesquite lowers the barrier to motion capture for applications in entertainment, biomechanics, healthcare monitoring, human-computer interaction, and virtual reality. We release hardware designs, firmware, and software under an open-source license (GNU GPL).
Problem

Research questions and friction points this paper is trying to address.

Democratizing motion capture with affordable IoT sensors and web technologies.
Reducing cost and complexity for real-time motion capture outside labs.
Enabling cross-platform, low-latency motion capture for diverse applications.
Innovation

Methods, ideas, or system contributions that make the work stand out.

Low-cost inertial motion capture with body-worn IMU sensors
Real-time browser-based system using WebXR and WebGL technologies
Open-source hardware and software for cross-platform accessibility
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