🤖 AI Summary
研究对比了手部追踪和控制器在VR互动任务中的触觉反馈效果,通过振动、脉冲及无反馈三种方式评估性能、工作负荷和偏好。
📝 Abstract
Hand tracking offers natural VR interaction but lacks controllers' inherent tactile feedback, while haptic feedback across input methods remains understudied. We conducted a participant study comparing vibration, impulse, and no feedback in hand- and controller-based VR interaction across grasp-, pinch-, and tap-like gestures assessing performance, workload, and preference. A custom glove and controller-mounted device provided both feedback types, aiming for consistency across input modalities. Controllers were faster for grasp and pinch, whereas hand tracking was more accurate for pinch and preferred overall. Haptics had limited performance effects, although impulse reduced grasp accuracy with controllers. Participants preferred vibration and impulse over no haptic feedback, favouring vibration overall. Our findings reveal a more nuanced relationship between haptic feedback, input device, and interaction context than suggested by previous work.