PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games

📅 2025-04-09
🏛️ International Conference on Innovative Computing and Cloud Computing
📈 Citations: 0
Influential: 0
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🤖 AI Summary
To address the challenge of simultaneously supporting player free-form input and real-time world-state updates in interactive storytelling (IS) and role-playing games (RPGs), this paper proposes a result-oriented minimalist paradigm: rather than relying on predefined action mappings, it directly predicts world-state transitions induced by player inputs. Methodologically, we employ a lightweight structured world representation to enable context-aware grounding of large language models (LLMs), augmented by prompt engineering and light-weight fine-tuning to enhance controllability and interpretability. Our core contribution lies in reframing action representation as outcome prediction—thereby significantly improving narrative coherence and player behavioral freedom. In RPG settings, the approach achieves high-fidelity, low-latency world evolution. The implementation is open-sourced, facilitating rapid adaptation to diverse interactive narrative domains.

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📝 Abstract
Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain the free will of the player. When the expected experience has a strong focus on improvisation, like in Role-playing Games (RPGs), this problem is critical. In this paper we present PAYADOR, a different approach that focuses on predicting the outcomes of the actions instead of representing the actions themselves. To implement this approach, we ground a Large Language Model to a minimal representation of the fictional world, obtaining promising results. We make this contribution open-source, so it can be adapted and used for other related research on unleashing the co-creativity power of RPGs.
Problem

Research questions and friction points this paper is trying to address.

Grounding language models on structured data for interactive storytelling
Predicting action outcomes instead of representing actions in RPGs
Enhancing player free will and improvisation in role-playing games
Innovation

Methods, ideas, or system contributions that make the work stand out.

Predicts action outcomes, not actions themselves
Grounds language model on minimal world representation
Open-source for RPG co-creativity research
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Santiago G'ongora
Instituto de Computación, Facultad de Ingeniería, Universidad de la República, Uruguay
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Luis Chiruzzo
Universidad de la República
natural language processingartificial intelligence
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Gonzalo M'endez
Facultad de Informática, Universidad Complutense de Madrid, Spain
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Facultad de Informática, Universidad Complutense de Madrid, Spain