Post-Training at the Edge of Detectability: A Game-Theoretic Approach to Fine-Tuning

๐Ÿ“… 2026-07-28
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๐Ÿค– AI Summary
This work addresses the problem of automatically setting the KL regularization coefficient in reinforcement learning fine-tuning of language models, aiming to balance improvement in task reward against deviation from a reference policy. The authors propose a game-theoretic framework that formulates fine-tuning as a sequential game between an agent maximizing reward and a monitor detecting significant policy deviations. They provide the first statistically interpretable characterization of the KL coefficient in terms of detectability and derive a Pareto-optimal regularization parameter using concave-convex fractional programming theory. This approach transforms equilibrium computation into a tractable optimization problem compatible with standard fine-tuning pipelines. Experiments on Qwen3-8B and Llama-3.2-1B demonstrate superior rewardโ€“retention trade-offs in continual learning and enable auditing of model modifications by API providers.
๐Ÿ“ Abstract
Reinforcement learning (RL) fine-tuning is widely used in language model training to improve model performance on a target task while limiting drift from a reference policy. A standard way to balance this trade-off is via a KL-regularized RL objective, although this formulation does not by itself provide a principled way to set the regularization coefficient. In practice, the coefficient is typically chosen heuristically or via hyperparameter search, which can lead to unnecessary overhead in training cost or undesirable reward-retention trade-offs. We instead propose a game-theoretic framework that gives this trade-off an explicit statistical interpretation. Specifically, we study a sequential game in which an agent chooses a policy to maximize cumulative reward while a monitor observes policy outputs over time and tests for deviations from the reference policy. Although not originating from the same perspective, we show that the resulting equilibrium policy can nonetheless be expressed as the solution to a KL-regularized RL problem for an optimal regularization parameter that can be viewed as maximizing reward per unit of statistical distinguishability. Drawing on classical results from concave-convex fractional programming, we provide a principled method for learning this equilibrium coefficient via reduction to the KL-regularized RL objective, thus allowing for flexible integration into standard fine-tuning pipelines. In experiments with Qwen3-8B and Llama-3.2-1B, we demonstrate that our methods result in competitive reward-retention trade-offs in a continual learning setting, and illustrate how our framework may be used to audit API providers serving open-source models.
Problem

Research questions and friction points this paper is trying to address.

reinforcement learning fine-tuning
KL regularization
regularization coefficient
reward-retention trade-off
reference policy
Innovation

Methods, ideas, or system contributions that make the work stand out.

game-theoretic fine-tuning
KL-regularized RL
statistical distinguishability
equilibrium policy
post-training
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