π€ AI Summary
In sparse-reward reinforcement learning, heterogeneous tasks exhibit divergent learning progress, rendering uniform reset curricula ineffective across all contexts. To address this challenge, this work proposes SCOUTβan online, learner-agnostic reset controller that dynamically adjusts the curriculum at the granularity of individual contexts for the first time. Leveraging only binary episode success signals, SCOUT adaptively reduces assistance upon sustained success, restores it after failure, and cautiously attempts harder starting states during stagnation. Requiring no predefined context groupings, reward function modifications, or optimizer changes, SCOUT significantly improves performance across six navigation and manipulation tasks, successfully solving three that fail entirely without auxiliary resets. Notably, under deliberately induced pacing conflicts, SCOUT concurrently learns two distinct task sets, whereas all global scheduling baselines fail.
π Abstract
Sparse-reward reinforcement learning often fails because rollouts from the unassisted evaluation start rarely reach later task stages. Reset curricula address this by starting some training rollouts from easier intermediate states, called scaffolds. Such a curriculum faces two decisions: scaffold access, obtaining informative starts, and scaffold allocation, deciding how quickly that assistance is removed. Most prior curricula pace removal on one shared schedule, which can fail when task instances, or contexts, learn at different rates. We introduce SCOUT, an online, learner-agnostic reset controller that gives every context its own curriculum. Using only binary rollout success, SCOUT removes assistance after sustained success, restores it after failure, and cautiously tests a harder start when progress stalls, without changing the reward, optimizer, or learner. A counting construction shows that synchronized global pacing can be insufficient when contexts need conflicting amounts of assisted practice. Across six navigation and manipulation settings, scaffold access improves learning and enables success in three where unassisted training fails within the reported budget. In a constructed pacing conflict, each tested global schedule leaves one group unsolved, while SCOUT solves both. Average success can conceal this failure, so we also report the least successful group. Group-level pacing works when learning differences follow known groups but can fail when they occur within one group. SCOUT needs no group labels and remains consistently strong in both cases. A reset curriculum should remove assistance at the scale where learning progress differs.