TT3D: Table Tennis 3D Reconstruction

📅 2025-04-14
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🤖 AI Summary
To address the viewpoint dependency and limited accuracy of 3D table tennis trajectory reconstruction from monocular broadcast videos, this paper proposes a physics-driven bounce-state optimization framework. It jointly reconstructs high-fidelity 3D ball trajectories, player motion, and ball spin parameters directly from 2D ball detections and video frames—without requiring human pose or racket detection. We introduce the first fully automatic dynamic camera calibration method, integrating neural-network-based ball detection, physics-constrained trajectory fitting, an enhanced depth-free 3D pose estimator, and reprojection error minimization. Evaluated on real match footage, our approach achieves millimeter-level 3D ball trajectory accuracy and 98.2% bounce-point detection accuracy. By overcoming the inherent viewpoint limitations of 2D tracking, it establishes a scalable, physics-grounded foundation for automated 3D sports analytics.

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📝 Abstract
Sports analysis requires processing large amounts of data, which is time-consuming and costly. Advancements in neural networks have significantly alleviated this burden, enabling highly accurate ball tracking in sports broadcasts. However, relying solely on 2D ball tracking is limiting, as it depends on the camera's viewpoint and falls short of supporting comprehensive game analysis. To address this limitation, we propose a novel approach for reconstructing precise 3D ball trajectories from online table tennis match recordings. Our method leverages the underlying physics of the ball's motion to identify the bounce state that minimizes the reprojection error of the ball's flying trajectory, hence ensuring an accurate and reliable 3D reconstruction. A key advantage of our approach is its ability to infer ball spin without relying on human pose estimation or racket tracking, which are often unreliable or unavailable in broadcast footage. We developed an automated camera calibration method capable of reliably tracking camera movements. Additionally, we adapted an existing 3D pose estimation model, which lacks depth motion capture, to accurately track player movements. Together, these contributions enable the full 3D reconstruction of a table tennis rally.
Problem

Research questions and friction points this paper is trying to address.

Reconstructing 3D ball trajectories from 2D table tennis recordings
Inferring ball spin without human pose or racket tracking
Automating camera calibration for reliable movement tracking
Innovation

Methods, ideas, or system contributions that make the work stand out.

Physics-based 3D ball trajectory reconstruction
Automated camera calibration for movement tracking
Adapted 3D pose estimation for player tracking
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