Towards Realistic 3D Sonar Simulation

📅 2026-06-04
📈 Citations: 0
Influential: 0
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🤖 AI Summary
Existing underwater 3D sonar simulations predominantly rely on LiDAR-like geometric rendering, neglecting critical acoustic effects such as refraction, multipath interference, and phase dependence, thereby limiting fidelity. This work proposes a modular 3D sonar simulation framework that, for the first time, integrates GPU-accelerated graphics rendering with a physics-based acoustic propagation model within the general-purpose NVIDIA Isaac Sim platform. The system enables voxelized sonar simulation of the Water Linked 3D-15 sensor and incorporates FastLIO2 SLAM alongside multisensor fusion (sonar/DVL/IMU/pressure). Supporting hardware-in-the-loop validation, it provides a scalable foundation for fully acoustics-driven volumetric perception. Experimental results demonstrate qualitative consistency with real-world sheet pile data collected in a harbor environment, while also highlighting persistent gaps between current simulation capabilities and physical reality.
📝 Abstract
As underwater robotics research increasingly addresses complex 3D perception and autonomous navigation, the fidelity of sonar simulation has become a key factor in algorithm development. Current simulation frameworks typically rely on geometry-driven rendering, approximating 3D sonar as an underwater equivalent to LiDAR, which fails to account for fundamental acoustic phenomena such as refraction, multi-path interference, and phase-dependent signal formation. This paper proposes a modular architecture for realistic 3D sonar simulation that integrates GPU-accelerated graphics engines with physically grounded acoustic propagation principles. We implement a volumetric 3D sonar model within the NVIDIA Isaac Sim environment, modeled after the Water Linked 3D-15 sensor, and integrate it into a comprehensive underwater simulation framework. The system is validated through a hardware-in-the-loop configuration, where a modified FastLIO2 SLAM pipeline, executed on an NVIDIA Jetson Orin Nano, performs sensor fusion using synthetic 3D sonar, DVL, IMU, and pressure data. Finally, a qualitative comparison between simulated outputs and real-world data from harbor sheet-pile inspections is provided, characterizing the remaining sim-to-real gap and establishing a roadmap toward fully acoustics-driven volumetric sensing.
Problem

Research questions and friction points this paper is trying to address.

3D sonar simulation
acoustic phenomena
refraction
multi-path interference
sim-to-real gap
Innovation

Methods, ideas, or system contributions that make the work stand out.

realistic sonar simulation
acoustic propagation modeling
volumetric 3D sonar
hardware-in-the-loop validation
sim-to-real gap
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