Multi-Player Discrete-Bidding Games; Determinacy, Equilibria, and Complexity

📅 2026-07-29
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🤖 AI Summary
This study investigates multi-player discrete-bidding graph games, where token ownership is determined each turn via auction. It extends classical two-player bidding games to a multi-player coalition setting, integrating game-theoretic analysis, graph game models, and discrete budget mechanisms. The work establishes that such games are determined under mild tie-breaking rules, proves the universal existence of pure-strategy Nash equilibria for qualitative objectives, and demonstrates that the decision problem of determining winning strategies is PSPACE-hard—even when budgets are encoded in unary—marking a stark contrast to the NP ∩ coNP complexity known for the two-player case.
📝 Abstract
Games on graphs constitute a fundamental model. Applications include reactive synthesis, which reduces to solving a zero-sum two-player game, and reasoning about multi-agent systems by modeling them as a multi-player game. We study a class of graph games called bidding games in which the players are allocated a budget, and in each turn, an auction determines which player moves the token. Two-player bidding games have been extensively studied. We study, for the first time, multi-player bidding games. We focus on discrete bidding, which imposes granularity restrictions on the players' budgets and bids. The original motivation for discrete bidding is practical applications, and technically, it is appealing that the game has only finitely-many configurations. We initiate our study by considering a game between two coalitions of players. We show that under mild assumptions on the mechanism that is applied to break bidding ties, bidding games are determined: from every initial configuration, one of the coalitions has a winning strategy. Thus, we identify a sub-class of multi-player concurrent games that is determined. We extend the result to existence of a value in mean-payoff games. Using determinacy, we show that a pure Nash equilibrium always exists in qualitative games. Finally, we show that the complexity of deciding which coalition wins from a given configuration is PSPACE-hard already in reachability games and already for budgets given in unary. This is in stark contrast to two-player games, which are known to be in NP and coNP even for budgets given in binary.
Problem

Research questions and friction points this paper is trying to address.

multi-player bidding games
determinacy
Nash equilibrium
computational complexity
discrete bidding
Innovation

Methods, ideas, or system contributions that make the work stand out.

multi-player bidding games
discrete bidding
determinacy
pure Nash equilibrium
PSPACE-hardness
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