🤖 AI Summary
This work addresses the high cost and limited diversity of real-world egocentric video data by proposing an egocentric world-action simulator based on a pretrained video generation model. The method introduces Online Anchored Projection Memory (OAPM) to preserve the initial 3D scene anchor and dynamically update scene states, and designs Action-3D Rotary Position Encoding (A3D-RoPE) to inject end-effector motion—represented in camera-perceived 3D coordinates—into cross-attention for precise and controllable action synthesis. Experiments demonstrate that the approach significantly enhances the generalization of downstream world-action models, improving out-of-distribution success rates on real robots from 77% to 84% in single-arm tasks and from 53% to 70% in dual-arm tasks.
📝 Abstract
Egocentric video offers rich manipulation experience for embodied AI, yet collecting diverse egocentric data across scenes, objects, motions, and embodiments remains costly. We present \method, an egocentric world-action simulator that synthesizes controllable, high-quality manipulation videos to expand scarce real-world training data. \method{} builds on a pretrained video generation prior and introduces two geometry-aware conditioning mechanisms. Online Anchored Projective Memory (OAPM) preserves a first-frame 3D scene anchor while periodically refreshing a recent state during autoregressive generation. Action-3D Rotary Position Embedding (A3D-RoPE) encodes end-effector motion with camera-aware 3D rotary coordinates, injecting action geometry into skeleton-to-video cross-attention for precise control. Together, these components improve visual fidelity, geometric stability, and action alignment in long egocentric rollouts. Moreover, augmenting 400 real trajectories with 400 \method-generated trajectories improves out-of-distribution real-robot success from 77\% to 84\% on single-arm tasks and from 53\% to 70\% on dual-arm tasks, demonstrating that the synthesized data substantially improve downstream WAM generalization.