When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

📅 2025-04-24
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the longstanding trade-off between real-time performance and visual fidelity in radiance field rendering, particularly the flickering and popping artifacts induced by viewpoint changes. We propose Gaussian-Enhanced Splats (GESs), a dual-scale representation: coarse-grain geometry and appearance are modeled via 2D opaque splats, while fine details are captured by nearby 3D Gaussian distributions—enabling sort-free, two-pass rasterization for real-time rendering. Our core contribution is the first tightly coupled dual-scale parameterization unifying splats and Gaussians, ensuring view-consistent, popping-free rendering. We further introduce practical variants—Mip-GES, Speedy-GES, Compact-GES, and 2D-GES—to support diverse deployment scenarios. Experiments demonstrate that GESs achieve state-of-the-art image quality while significantly accelerating rendering, eliminating viewpoint-transition artifacts, and natively supporting anti-aliasing, compression, and hardware acceleration.

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📝 Abstract
We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the coarse-scale geometry and appearance of scenes, and a few 3D Gaussians surrounding the surfels supplement fine-scale appearance details. The rendering with GESs consists of two passes -- surfels are first rasterized through a standard graphics pipeline to produce depth and color maps, and then Gaussians are splatted with depth testing and color accumulation on each pixel order independently. The optimization of GESs from multi-view images is performed through an elaborate coarse-to-fine procedure, faithfully capturing rich scene appearance. The entirely sorting-free rendering of GESs not only achieves very fast rates, but also produces view-consistent images, successfully avoiding popping artifacts under view changes. The basic GES representation can be easily extended to achieve anti-aliasing in rendering (Mip-GES), boosted rendering speeds (Speedy-GES) and compact storage (Compact-GES), and reconstruct better scene geometries by replacing 3D Gaussians with 2D Gaussians (2D-GES). Experimental results show that GESs advance the state-of-the-arts as a compelling representation for ultra-fast high-fidelity radiance field rendering.
Problem

Research questions and friction points this paper is trying to address.

Develops bi-scale representation for radiance field rendering
Achieves ultra-fast high-fidelity rendering without artifacts
Enables anti-aliasing and compact storage extensions
Innovation

Methods, ideas, or system contributions that make the work stand out.

Bi-scale GES representation for radiance fields
Two-pass rendering with surfels and Gaussians
Coarse-to-fine optimization for scene details
K
Keyang Ye
State Key Lab of CAD&CG, Zhejiang University, China
Tianjia Shao
Tianjia Shao
University of Leeds
computer graphics
K
Kun Zhou
State Key Lab of CAD&CG, Zhejiang University, China