From Cluster to Desktop: A Cache-Accelerated INR framework for Interactive Visualization of Tera-Scale Data

📅 2025-04-25
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🤖 AI Summary
To address the slow, non-interactive volume rendering of tera-scale scientific data on consumer-grade GPUs using implicit neural representations (INRs), this paper proposes the first scalable multi-resolution GPU caching acceleration framework. The framework bridges HPC-level compression and desktop-scale exploration by integrating dynamic prioritized loading of novel voxel regions, multi-resolution sampling scheduling, and hardware-accelerated compression interfaces—thereby significantly reducing redundant INR evaluations. Experiments demonstrate an average 5× speedup over state-of-the-art INR rendering methods while preserving high-fidelity visualization quality. This work achieves, for the first time, real-time interactive exploration of tera-scale scientific datasets on commodity desktop GPUs, effectively closing the gap between supercomputing-grade data compression and desktop analytics.

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📝 Abstract
Machine learning has enabled the use of implicit neural representations (INRs) to efficiently compress and reconstruct massive scientific datasets. However, despite advances in fast INR rendering algorithms, INR-based rendering remains computationally expensive, as computing data values from an INR is significantly slower than reading them from GPU memory. This bottleneck currently restricts interactive INR visualization to professional workstations. To address this challenge, we introduce an INR rendering framework accelerated by a scalable, multi-resolution GPU cache capable of efficiently representing tera-scale datasets. By minimizing redundant data queries and prioritizing novel volume regions, our method reduces the number of INR computations per frame, achieving an average 5x speedup over the state-of-the-art INR rendering method while still maintaining high visualization quality. Coupled with existing hardware-accelerated INR compressors, our framework enables scientists to generate and compress massive datasets in situ on high-performance computing platforms and then interactively explore them on consumer-grade hardware post hoc.
Problem

Research questions and friction points this paper is trying to address.

Accelerate INR rendering for tera-scale datasets
Reduce computational cost of interactive visualization
Enable consumer-grade hardware for INR exploration
Innovation

Methods, ideas, or system contributions that make the work stand out.

Scalable multi-resolution GPU cache acceleration
Minimizes redundant INR computations per frame
Enables interactive exploration on consumer hardware
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