DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction

📅 2026-08-02
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses the challenge of degraded scene reconstruction quality in dynamic environments, where motion interference complicates the distinction between unobserved static regions and unreliable dynamic areas. The authors propose a dynamic-aware active reconstruction framework based on 3D Gaussian splatting that explicitly decomposes uncertainty into structural and motion-induced components, enabling precise identification of both region types. Integrating online uncertainty prediction, uncertainty-weighted optimization, dynamic-aware view selection, and motion-constrained path planning, the method forms a closed-loop, robust exploration strategy. Experiments demonstrate that the approach significantly outperforms existing active reconstruction techniques across multiple dynamic benchmarks, consistently improving reconstruction accuracy, completeness, rendering quality, and exploration efficiency.
📝 Abstract
We present DynActiveGS, a dynamic-aware active reconstruction framework based on 3D Gaussian Splatting (3DGS) for autonomous exploration in dynamic environments. The framework incrementally reconstructs a 3D Gaussian scene representation while suppressing motion-corrupted observations through online uncertainty prediction and uncertainty-weighted Gaussian optimization. A key component of DynActiveGS is the explicit decomposition of uncertainty into structural uncertainty and motion-induced uncertainty, which enables the system to distinguish under-reconstructed static regions from dynamically unreliable areas. Based on these uncertainty fields, DynActiveGS performs dynamic-aware viewpoint selection and dynamic-constrained path planning to favor informative yet stable observations during exploration. The resulting system forms a unified closed-loop pipeline for robust active reconstruction in dynamic scenes. Extensive experiments on challenging dynamic benchmarks demonstrate consistent improvements over existing active reconstruction baselines in reconstruction accuracy, completeness, rendering quality, and exploration efficiency.
Problem

Research questions and friction points this paper is trying to address.

dynamic scene reconstruction
active reconstruction
3D Gaussian Splatting
motion-induced uncertainty
autonomous exploration
Innovation

Methods, ideas, or system contributions that make the work stand out.

Dynamic-aware reconstruction
3D Gaussian Splatting
Uncertainty decomposition
Active exploration
Motion-robust optimization
H
Hongbo Duan
Tsinghua University, Shenzhen International Graduate School
P
Pengting Luo
Huawei Technologies Ltd
C
Chengzhi Zhao
Harbin Institute of Technology, Shenzhen
Y
Yuanhao Chiang
Tsinghua University, Shenzhen International Graduate School
Fangming Liu
Fangming Liu
Professor, School of Computer Science & Technology, Huazhong University of Science & Technology
AI & Cloud ComputingDatacenterLLM SystemEdge ComputingGreen Computing
Xueqian Wang
Xueqian Wang
Tsinghua University
Information FusionTarget DetectionRadar ImagingImage Processing