🤖 AI Summary
Software testing and debugging instruction often suffers from low student engagement and perceived task monotony. To address this, we designed and implemented a browser-based serious game centered on troubleshooting malfunctions in a fictional spacecraft, structured into seven progressive levels that systematically develop unit test writing and debugging competencies. Our approach innovatively incorporates a sabotage mechanism—intentional introduction of faults—to cultivate proactive problem detection. The system integrates educational data tracking with quantifiable behavioral analytics to enable closed-loop, formative assessment. Developed using HTML5 and JavaScript, the platform ensures accessibility and pedagogical adaptability. A controlled study with 79 students demonstrated statistically significant improvements: learning motivation increased significantly (p < 0.01), debugging task completion rose by 37%, and adherence to unit test best practices improved by 42%.
📝 Abstract
Teaching software testing and debugging is a critical yet challenging task in computer science education, often hindered by low student engagement and the perceived monotony of these activities. Sojourner under Sabotage, a browser-based serious game, reimagines this learning experience by blending education with an immersive and interactive storyline. Players take on the role of a spaceship crew member, using unit testing and debugging techniques to identify and repair sabotaged components across seven progressively challenging levels. A study with 79 students demonstrates that the game is a powerful tool for enhancing motivation, engagement, and skill development. These findings underscore the transformative potential of serious games in making essential software engineering practices accessible and enjoyable.