π€ AI Summary
High-fidelity tactile feedback is crucial for enhancing immersion in virtual reality, yet existing methods struggle to efficiently generate realistic haptic textures. To address this challenge, this work proposes HapticMatch, a novel framework that leverages diffusion and flow-matching models to synthesize renderable microscale surface geometries directly from a single RGB image, enabling rapid βscan-to-touchβ prototyping. The study introduces the first aligned multimodal material dataset, integrating microscale optical images, height maps, and friction-induced vibration signals. By combining conditional generative models with VR/AR interaction techniques, HapticMatch significantly lowers the barrier to haptic content creation and substantially improves visuo-tactile consistency in virtual environments.
π Abstract
High-fidelity haptic feedback is essential for immersive virtual environments, yet authoring realistic tactile textures remains a significant bottleneck for designers. We introduce HapticMatch, a visual-to-tactile generation framework designed to democratize haptic content creation. We present a novel dataset containing precisely aligned pairs of micro-scale optical images, surface height maps, and friction-induced vibrations for 100 diverse materials. Leveraging this data, we explore and demonstrate that conditional generative models like diffusion and flow-matching can synthesize high-fidelity, renderable surface geometries directly from standard RGB photos. By enabling a"Scan-to-Touch"workflow, HapticMatch allows interaction designers to rapidly prototype multimodal surface sensations without specialized recording equipment, bridging the gap between visual and tactile immersion in VR/AR interfaces.