A Relative-Budget Theory for Reinforcement Learning with Verifiable Rewards in Large Language Model Reasoning

📅 2026-02-02
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🤖 AI Summary
This work addresses the significant yet poorly understood influence of task difficulty and computational budget on the sample efficiency of reinforcement learning (RL) for enhancing reasoning in large language models (LLMs). To unify the analysis across diverse budgeting regimes, the paper introduces a novel metric termed “relative budget,” defined as ξ = H/E[T], the ratio of generation length to the expected number of tokens required to reach the first correct solution. This metric delineates three distinct learning regimes—scarce, balanced, and abundant—and, through theoretical analysis within an online RL framework, reveals how ξ governs reward variance and the probability of generating effective trajectories, thereby enabling finite-sample learning guarantees. Empirical results demonstrate that both learning efficiency and reasoning performance peak when ξ ∈ [1.5, 2.0], offering principled guidance for budget allocation in RL-based LLM training.

Technology Category

Machine Learning: Reinforcement LearningKnowledge Representation and Reasoning: Computational Complexity of ReasoningSearch and Optimization: Learning to Search

Application Category

Economics, Online Markets and Human Computation: Cost models of using LLMs in production systemsSemantics and Knowledge: Data modeling to support human-machine intelligence, including LLMs agents, intelligent system behavior, explanations, and user-friendly interactionsUser Modeling, Personalization and Recommendation: Large Language Models (LLM) for user modeling and recommendation
📝 Abstract
Reinforcement learning (RL) is a dominant paradigm for improving the reasoning abilities of large language models, yet its effectiveness varies across tasks and compute budgets. We propose a \emph{relative-budget} theory explaining this variation through a single quantity called relative budget $\xi := H/\mathbb{E}[T]$, where $H$ is the generation horizon (token budget) and $T$ denotes the number of tokens until the first correct solution under a base policy. We show that $\xi$ determines sample efficiency by controlling reward variance and the likelihood of informative trajectories. Our analysis reveals three regimes: in the \emph{deficient} regime ($\xi \to 0$), informative trajectories are rare and the sample complexity explodes; in the \emph{balanced} regime ($\xi=\Theta(1)$), informative trajectories occur with non-negligible probability and RL is maximally sample-efficient; and in the \emph{ample} regime ($\xi \to \infty$), learning remains stable but marginal gains per iteration diminish. We further provide finite-sample guarantees for online RL that characterize learning progress across these regimes. Specifically, in a case study under idealized distributional assumptions, we show that the relative budget grows linearly over iterations. Our empirical results confirm these predictions in realistic settings, identifying a budget $\xi \in [1.5, 2.0]$ that maximizes learning efficiency and coincides with peak reasoning performance.
Problem

Research questions and friction points this paper is trying to address.

reinforcement learning
large language models
reasoning
compute budget
sample efficiency
Innovation

Methods, ideas, or system contributions that make the work stand out.

relative-budget theory
reinforcement learning
large language models
sample efficiency
verifiable rewards
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