LiveLight: Real-time Streaming Video Relighting with Interactive Control

📅 2026-08-03
📈 Citations: 0
Influential: 0
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🤖 AI Summary
This work addresses three key challenges in real-time streaming video relighting with interactive 3D lighting control: dynamic illumination injection, high-quality generation under low computational cost, and temporal coherence. To this end, the authors propose a lightweight diffusion-based framework that incorporates depth-aware multi-plane light irradiance (MPLI) conditioning for dynamic lighting, employs a geometry-guided feedback branch to enhance rendering quality at low NFE (number of function evaluations), and introduces a progressive latent sliding window mechanism to ensure long-sequence temporal consistency. The method achieves real-time video relighting with interactive 3D lighting control for the first time, demonstrating state-of-the-art performance on both real-world and synthetic datasets. It significantly outperforms offline baselines while excelling in runtime speed, temporal stability, lighting controllability, and user preference.
📝 Abstract
We present LiveLight, the first diffusion-based framework for real-time streaming video relighting with interactive 3D lighting control. Achieving this is non-trivial, as it requires overcoming three critical challenges: effectively injecting dynamic 3D lighting into a diffusion model, maintaining high-fidelity generation under an extremely low NFE (Number of Function Evaluations) budget for real-time speed, and facilitating continuous streaming for interactive control. To address these pain points, we propose three key designs. First, for accurate lighting injection, we propose a lightweight adapter that feeds Multi-Plane Light Irradiance (MPLI) conditions-depth-aware irradiance maps encoding 3D lighting geometry-directly into the diffusion backbone. Second, to prevent rendering quality degradation at low NFEs towards real-time distillation, we introduce a geometry-guided feedback branch. This training-time constraint leverages a frozen geometry estimator to enforce depth- and normal-consistent relighting, ensuring geometrically plausible shading without adding inference overhead. Finally, to enable streaming interaction, we develop a progressive rolling-window strategy that maintains a denoising ladder of latent chunks at varying noise levels. By propagating intermediate states, this strategy guarantees temporal coherence and supports arbitrarily long video relighting with per-frame reference refresh. Extensive experiments on real-world and synthetic benchmarks demonstrate that LiveLight achieves state-of-the-art relighting quality while running at real-time speed, significantly outperforming offline baselines in temporal stability, lighting controllability, and user preference. To foster real-time interactive relighting research, we will publicly release our models, training data, and synthetic data generator.
Problem

Research questions and friction points this paper is trying to address.

video relighting
real-time streaming
interactive control
diffusion model
3D lighting
Innovation

Methods, ideas, or system contributions that make the work stand out.

diffusion-based relighting
real-time video processing
interactive 3D lighting
geometry-guided feedback
streaming video relighting
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