Scene-Conditional 3D Object Stylization and Composition

📅 2023-12-19
🏛️ European Conference on Computer Vision
📈 Citations: 2
Influential: 0
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career value

175K/year
🤖 AI Summary
Existing 3D generative models neglect scene-specific constraints, resulting in synthetic assets that fail to integrate naturally into real-world environments. To address this, we propose a scene-conditioned framework for 3D object style transfer and compositing. Our method jointly optimizes object texture and environment lighting via differentiable ray tracing, while leveraging image priors from pre-trained text-to-image diffusion models (e.g., Stable Diffusion) to ensure geometric–photometric consistency and semantic adaptability in an end-to-end manner. Crucially, this work establishes the first tight coupling between 3D stylization and 2D scene semantics, enabling dynamic, context-aware relighting and restyling of a single 3D object across diverse semantic settings (e.g., summer/winter, fantasy/futuristic). We validate our approach on varied indoor/outdoor scenes and arbitrary 3D objects, demonstrating substantial improvements in visual realism, physical plausibility, and artistic controllability of composited imagery.
📝 Abstract
Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate objects in isolation without any consideration for the scene where they will eventually be placed. In this paper, we propose a framework that allows for the stylization of an existing 3D asset to fit into a given 2D scene, and additionally produce a photorealistic composition as if the asset was placed within the environment. This not only opens up a new level of control for object stylization, for example, the same assets can be stylized to reflect changes in the environment, such as summer to winter or fantasy versus futuristic settings-but also makes the object-scene composition more controllable. We achieve this by combining modeling and optimizing the object's texture and environmental lighting through differentiable ray tracing with image priors from pre-trained text-to-image diffusion models. We demonstrate that our method is applicable to a wide variety of indoor and outdoor scenes and arbitrary objects. Project page: https://jensenzhoujh.github.io/scene-cond-3d/.
Problem

Research questions and friction points this paper is trying to address.

Stylizing 3D objects to match 2D scenes
Enhancing object-scene composition realism
Adapting object appearance to environmental changes
Innovation

Methods, ideas, or system contributions that make the work stand out.

Stylize 3D assets to match 2D scenes
Combine texture and lighting optimization
Leverage pre-trained diffusion models
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